Random Events:
# Event
1 14 | Chance Encounter The survivors encounter a bewitching, barefoot waif. She exclaimes wildly at the survivors. The Savior's presence fills everyone with the alien feeling of hope. All survivors gain + 1 courage and +1 understanding. All injury levels are fully healed. In addition, if the survivors have innovated Symposium, she insists that she will accompany them on their hunt. Name: Zerika (female) Weap Speed +0 Accuracy +0 Strength +2 Luck +0 Movement +0 Survival 0 Insanity 4 Courage 0 Understanding 0 Hunt XP 2
# Weapon Speed Accuracy Strength Notes 1 Muramasa 6 6 6 katana,2H,finesse,other. Frail, Sharp, Sentient, Deadly 2, Unique. When you crit wound with this weapon, gain 2 bleeding tokens. Hunt Event 88 core game. Non-craftable.
# Armor Head Arms Body Waist Legs Notes 2 White Lion Boots 2 2x 0.5-aff-red = +1 movement Catarium 1x white fur, 1x hide 3 Bladder Organ, consumable resource
--- 4 Curious Hand hide. When you gain this, a random survivor gains +1 insanity.
--- 5 Prismatic Gills organ. When you gain this, gain the Emotionless disorder.
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Campaign Name: (Make it unique!!!!!) Innovations:
The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.