1 | 29 | Dark Blacksmith The survivors cross paths with a tall, unnaturally thin man in a hooded robe. Where his feet strike the ground, sparks illuminate his path. Each survivor with 3+ courage may give him one piece of gear and roll on the table. 1d10 Any survivor with 3+ courage Click here to display dice results:
1 - 2 The creature raises the object to its mouth and eats it. It's gone. Archive the gear card. / 3 - 6 The creature places the gear into the darkness of its robe then returns it, hissing angrily. Suffer 1 brain event damage. / 7 - 8 The creature unhinges its jaw and eats the piece of gear. In return. it hands you a shining shield. Gain the Steel Shield rare gear. / 9 + The creature unhinges its jaw and eats the piece of gear. In return, it hands you a shining sword. Gain the Steel Sword rare gear. |