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Random Showdown for a Dung Beetle Knight: (Quick Trick, if you don't like the layout, just hit F5 to refresh your browser.) Also, if you want to add regional terrain (CRAG/FOREST/RIVER/RUINS), click on one of those up under Hunt Events, and then click on a monster
showdown. To undo that, just click on #1 in events to roll a junk event, and then click monster name to generate the showdown.
# Terrain Piece - # on left matches # in grid ==>1 Resin Dung Ball (2x2) at (8,7) 2 Stone Column (vertical) (1x2) at (15,5) 3 Stone Column (vertical) (1x2) at (8,5) 4 Bug Spot (1x1) at (14,1) 5 Flower Patch (1x1) at (5,7) 6 Giant Stone Face (long way horizontal) (3x2) at (15,2) 7 Flower Patch (1x1) at (6,3) 99 Dung Beetle Knight The green shaded zone is where the survivors may be placed. If a non-passable terrain piece overlaps, then it "wins" and cannot have survivors placed on that grid.
Campaign Name: (Make it unique!!!!!) Innovations:
The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.