Kingdom Death Utilities

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Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Name: Cheva (female)
Weap Speed +0Accuracy +0Strength +0Luck +1Movement +0Survival 7Insanity 2Courage 0Understanding 0Hunt XP 1
#WeaponSpeedAccuracyStrengthNotes
1Calcified Juggernaut Blade159melee,grand,bone,other. Slow, Block 1. This weapon gains +1 strength for each token you have.
       
Underground Sow Event1x Regenerating Blade
#ArmorHeadArmsBodyWaistLegsNotes
2Knuckle Shield000003/7+/1 Block 1. Once per round, if you wound with this weapon, Block 1 for free. Shield adds +0 armor to all locations.
       
Gormery1x mammoth hand, 2x bone
3Century Shoulder Padsitem,bone,mineral,heavy. Ad 1 to all hit locations. 1x 1-aff-green = Ripple Pattern: when you are attacked, roll 1d10. On 10+, ignore 1 hit.
       
Wet Resin Crafter1x scarab shell, 3x leather, 1x iron

Name: Lorna (female)
Weap Speed +0Accuracy +0Strength +0Luck +0Movement +2Survival 1Insanity 5Courage 1Understanding 0Hunt XP 4
Courtly Screenwriter: At the start of the showdown, secretly write down on a scrap of paper which survivors will live and who will deal the killing blow. During the aftermath, if your predictions were correct, raise the settlement's Survival Limit by 1.
Abyssal Sadist: The first time you wound the monster each attack, gain +1 survival and +1 insanity. Ignore the effects of the Fear of the Dark and Prey disorders.
#WeaponSpeedAccuracyStrengthNotes
1Denticle Axe265melee,axe,scale. 1x 1-aff-blue / 1x 1-aff-red = When attacking from the blind spot, the attack gains +2 strength and the first successful wound attempt gains Devastating 1.
       
Skyreef Sanctuary1x 1,000 year sunspot, 1x salt, 1x black lens, 1x iron, 1x bone
#ArmorHeadArmsBodyWaistLegsNotes
2Scrap Shield111112/7/3 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations.
       
Blacksmith3x bone, 2x scrap, 3x leather
3Lion Skin CloakReduce damage from every hit suffered by 1, to min of 1.
       
Catarium2x white fur
4Silk Wraps3
       
Silk Mill1x thick web silk, 1x silk
5Bloom Sphere0.5-aff-green/0.5-aff-blue = when you are picked as target, roll 1d10. On 6+ monster must pick a new target if possible.
       
Plumery1x small hand parasites, 3x bone
6Century Shoulder Padsitem,bone,mineral,heavy. Ad 1 to all hit locations. 1x 1-aff-green = Ripple Pattern: when you are attacked, roll 1d10. On 10+, ignore 1 hit.
       
Wet Resin Crafter1x scarab shell, 3x leather, 1x iron
7Wishbonebone resource
       
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Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.