Kingdom Death Utilities

If you want to see pics of a bunch of painted KD minis, here's my photo album of them: KD Mini Pictures        Expansion Summaries   Simple Expansion Timeline   My Campaign Rules
Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Name: Faidor (male)
Weap Speed +0Accuracy +0Strength +1Luck +0Movement +1Survival 0Insanity 0Courage 3Understanding 1Hunt XP 3
Otherworldly Luck: During the Hunt and Settlement phases, whenever you roll on a table, you may add +1 to the roll result. Does not include rolls may during a nemesis showdown (or any showdown).
#WeaponSpeedAccuracyStrengthNotes
1Scrap Dagger372dagger,metal. On a perfect hit, gain +2 strength for the rest of the attack.
       
Weapon Crafterheat, 1x bone, 1x scrap
#ArmorHeadArmsBodyWaistLegsNotes
2Rawhide Gloves1When you depart, gain +1 survival.
       
Skinnery1x hide
3Screaming Bracers2When you Slam, you may pass through other survivors without causing collision.
       
Stone Circle1x pelt, 1x hide
4Rawhide Pants1
       
Skinnery1x hide
5Hunter's Heartitem, consumable, metal, heavy. If you die, the heart crawls back to the settlement. Roll 1d10: on 7+ it regrows you. During settlement phase you may archive this to do story event Bleeding Heart.
       
Kill ManhunterManhunter. Non-craftable.
6Prismatic Lantern+1 Luck. All four sides have a miscellaneous affinity (they match against any color).
       
Lantern Hoard4x broken lantern

Name: Crishna (female)
Weap Speed +2Accuracy +0Strength +0Luck +0Movement +1Survival 0Insanity 2Courage 2Understanding 0Hunt XP 3
Mammoth Hunting: Gain +1 strength when attacking from adjacent spaces outside the monster's facing and blind spot.
#WeaponSpeedAccuracyStrengthNotes
1Founding Stone271weapon,melee,stone. Spend action to sling stone for 1 auto-hit and critical wound, then archive the weapon.
       
---random hunt event
#ArmorHeadArmsBodyWaistLegsNotes
2God Mask2Unique, irreplaceable, accessory (not armor). 2-aff-red/2-aff-green/2-aff-blue = at start of action, if insane then gain +1 survival.
       
Mask Makerendeavor, 1x founding stone, 6x bone, 4x organ
3Forsaker Mask2Unique, irreplaceable, accessory (not armor). At the start of your act, if insane gain +1 action. During settlement phase, you may archive this item to build the mask maker location.
       
Defeat ButcherEither defeat lvl 3 Butcher and roll 10 or combo of lvl 1-2 and also crit wound his head
4Round Leather Shield111111/8/1 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations.
       
Leather Worker1x leather, 1x bone, 1x hide
5Regenerating Bladeitem,mineral,other. During the Settlement Phase, you may archive this to remove the Dismembered Arm or Dismembered Leg permanent injury from one survivor.
       
Crit DBK Filthy Resin Sword HLDung Beetle Knight. Crit the hit location.
6Green Charm5-aff-green = undeathable. If you would die, then roll 1d10. On 6+ you inexplicably survive. Grants 1x 1-aff-green on its own.
       
Stone Circle3x organ
7Pustulesorgan, consumable resource
       
---

Name: Druhim (male)
Weap Speed +1Accuracy +0Strength +2Luck +0Movement +0Survival 11Insanity 1Courage 0Understanding 0Hunt XP 3
Clutch Fighter: While you have 3 or more blood tokens, gain +1 strength and +1 accuracy.
#WeaponSpeedAccuracyStrengthNotes
1Hooded Scrap Katar274weapon,melee,katar,metal. Paired. If you hit 4+ times in a single attack with this weapon, the monster suffers 1 wound before hit locations are drawn.
       
Silk Mill1x small appendage, 1x scrap
#ArmorHeadArmsBodyWaistLegsNotes
2Silk Wraps3
       
Silk Mill1x thick web silk, 1x silk
3Rawhide Headband10.5-aff-blue = spend action to reveal the top 2 AI cards. Place them back on top in any order.
       
Skinnery1x hide
4Hunter's Heartitem, consumable, metal, heavy. If you die, the heart crawls back to the settlement. Roll 1d10: on 7+ it regrows you. During settlement phase you may archive this to do story event Bleeding Heart.
       
Kill ManhunterManhunter. Non-craftable.
5Second Heartorgan, bone resource
       
---
6Great Cat Bonesbone resource
       
---



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.