# | Armor | Head | Arms | Body | Waist | Legs | Notes |
2 | God Mask | 2 | | | | | Unique, irreplaceable, accessory (not armor). 2-aff-red/2-aff-green/2-aff-blue = at start of action, if insane then gain +1 survival. | | Mask Maker | endeavor, 1x founding stone, 6x bone, 4x organ |
3 | Forsaker Mask | 2 | | | | | Unique, irreplaceable, accessory (not armor). At the start of your act, if insane gain +1 action. During settlement phase, you may archive this item to build the mask maker location. | | Defeat Butcher | Either defeat lvl 3 Butcher and roll 10 or combo of lvl 1-2 and also crit wound his head |
4 | Round Leather Shield | 1 | 1 | 1 | 1 | 1 | 1/8/1 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations. | | Leather Worker | 1x leather, 1x bone, 1x hide |
5 | Regenerating Blade | item,mineral,other. During the Settlement Phase, you may archive this to remove the Dismembered Arm or Dismembered Leg permanent injury from one survivor. | | Crit DBK Filthy Resin Sword HL | Dung Beetle Knight. Crit the hit location. |
6 | Green Charm | 5-aff-green = undeathable. If you would die, then roll 1d10. On 6+ you inexplicably survive. Grants 1x 1-aff-green on its own. | | Stone Circle | 3x organ |
7 | Pustules | organ, consumable resource | | --- | |
Name: Druhim (male)
Weap Speed +1 | Accuracy +0 | Strength +2 | Luck +0 | Movement +0 | Survival 11 | Insanity 1 | Courage 0 | Understanding 0 | Hunt XP 3 |
Clutch Fighter: While you have 3 or more blood tokens, gain +1 strength and +1 accuracy. |
# | Weapon | Speed | Accuracy | Strength | Notes |
1 | Hooded Scrap Katar | 2 | 7 | 4 | weapon,melee,katar,metal. Paired. If you hit 4+ times in a single attack with this weapon, the monster suffers 1 wound before hit locations are drawn. | | Silk Mill | 1x small appendage, 1x scrap |