Random Events:
# Event
1 The survivors encounter an odd man with glowing eyes. He offers to train the survivors in the party in the following fighting art if they trade him two basic resources for each survivor he trains (the resources can be from the settlement stores). He knows: Monster Claw Style: Your Fist & Tooth attacks gain +1accuracy, +1 strength and savage. 2 72 | Something to Pass the Time If the survivors have not innovated Symposium, ignore this event and roll again on the hunt event table. If the survivors have innovated Symposium, the event revealer suggests a word game to lighten the mood as the survivors trudge forward. Roll on the table. 1d10 Event revealer Click here to display dice results: 1 - 2 The survivors‘ boisterous voices attract their quarry and the monster ambushes them. / 3 - 7 No one else is in the mood for game. The event revealer loses 1 courage. / 8 ~ 9 The survivors play the simple but entertaining game, gaining 1 courage each. / 10 + The game is astonishingly fun, and the survivors’ spirits soar with laughter. Roll 1d1O for each survivor. If the result is 6+. that survivor can cure 1 disorder or gain 1 survival.
3
# Item Notes
The survivors spot a White Lion (LY: 1) nearby. The terrain is advantageous to them, and they may ambush the creature, or may slink off in fear. If they choose to attack, begin the showdown immediately, skipping the monster's first attack. Note that if the (LY: xxx) number is higher than the current Lantern Year of the settlement, modify the monster's rolls as follows. Current Lantern Year is lower by: 1-2 -1 Accuracy, -1 Strength, -1 Toughness, -1 random AI card / 3-4 -2 Accuracy, -2 Strength, -2 Toughness, -2 random AI cards / 5-6 -3 Accuracy, -3 Strength (max 2), -3 Toughness, -3 random AI card / 7-8 -4 Accuracy, -3 Strength (min 1), -4 Toughness, -4 random AI cards / 9-10 -5 Accuracy, -4 Strength (min 1), -5 Toughness, -5 random AI cards / 11+ skip this event. Roll 1d4 = 1 Add a Lonely Tree to the board / 2 - 4 Normal board layout. Additional loot if the survivors win the showdown:3 Manhunter's Hat item, rawhide, leather. Head Armor +2. Accessory. 1x 0.5-aff-blue / 1x 1-aff-red = Ignore the first severe head injury you suffer each showdown. Kill Manhunter Non-craftable
Campaign Name: (Make it unique!!!!!) Innovations:
The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.