Kingdom Death Utilities

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Weapons:           FULL LIST
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Events: Crags  Forest  River  Ruins            FULL LIST
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Craftable Location/Events:   Gear Grid  
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Random Events:
#Event
194 | Sickening Mess The survivors come upon a patch of badly-damaged ground. The stone faces are cracked and debris is strewn everywhere. Piles of toxic-smelling dung and half-digested viscera litter the area. The survivors pause to investigate the mess. Each survivor gains +1 courage and rolls on the table. Add each survivor's understanding to their result. If any survivor is insane, they may not investigate. In- stead, they consume what they find and make themselves sick. Gain -1 strength token. 1d10 Each survivor
Click here to display dice results:
238 | Gregalope A massive Antelope stands astride the horizon, its ancient body bloated with tumors and scar tissue. Its milky eyes catch sight of the survivors and it bounds away. Driven by a sudden desire, the survivors give chase. The event revealer rolls 1d10 and adds any base speed attribute to the result
Click here to display dice results:
3
The event revealer find a quiver made to hold arrows. The survivors may now make quivers. These take no gear slots themselves, and may hold up to three arrow gear items. They require 3 hide, pelt, or leather to make each quiver.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.