Kingdom Death Utilities

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Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
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Random Events:
#Event
1
The survivors encounter an odd man with glowing eyes. He offers to train the survivors in the party in the following fighting art if they trade him two basic resources for each survivor he trains (the resources can be from the settlement stores). He knows:

Monster Claw Style: Your Fist & Tooth attacks gain +1accuracy, +1 strength and savage.
272 | Something to Pass the Time If the survivors have not innovated Symposium, ignore this event and roll again on the hunt event table. If the survivors have innovated Symposium, the event revealer suggests a word game to lighten the mood as the survivors trudge forward. Roll on the table. 1d10 Event revealer
Click here to display dice results:
3
#ItemNotes
The survivors spot a White Lion (LY: 1) nearby. The terrain is advantageous to them, and they may ambush the creature, or may slink off in fear. If they choose to attack, begin the showdown immediately, skipping the monster's first attack. Note that if the (LY: xxx) number is higher than the current Lantern Year of the settlement, modify the monster's rolls as follows. Current Lantern Year is lower by: 1-2 -1 Accuracy, -1 Strength, -1 Toughness, -1 random AI card / 3-4 -2 Accuracy, -2 Strength, -2 Toughness, -2 random AI cards / 5-6 -3 Accuracy, -3 Strength (max 2), -3 Toughness, -3 random AI card / 7-8 -4 Accuracy, -3 Strength (min 1), -4 Toughness, -4 random AI cards / 9-10 -5 Accuracy, -4 Strength (min 1), -5 Toughness, -5 random AI cards / 11+ skip this event. Roll 1d4 = 1 Add a Lonely Tree to the board / 2 - 4 Normal board layout.

Additional loot if the survivors win the showdown:
3Manhunter's Hatitem, rawhide, leather. Head Armor +2. Accessory. 1x 0.5-aff-blue / 1x 1-aff-red = Ignore the first severe head injury you suffer each showdown.
       
Kill ManhunterNon-craftable



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.