Random Events:
# | Event |
1 | 94 | Sickening Mess The survivors come upon a patch of badly-damaged ground. The stone faces are cracked and debris is strewn everywhere. Piles of toxic-smelling dung and half-digested viscera litter the area. The survivors pause to investigate the mess. Each survivor gains +1 courage and rolls on the table. Add each survivor's understanding to their result. If any survivor is insane, they may not investigate. In- stead, they consume what they find and make themselves sick. Gain -1 strength token. 1d10 Each survivor Click here to display dice results:
1 - 2 You become lightheaded sifting through the piles of dung; uncontrollable gagging ensues. Gain -1 strength token. / 3 - 8 Heaving, eyes filling with tears, your sickening hunt pays off. Gain 1 random basic resource and suffer 1 event damage to a random hit location. / 9 + Your intuition pays off! Gain 1 random basic resource. | 2 | 38 | Gregalope A massive Antelope stands astride the horizon, its ancient body bloated with tumors and scar tissue. Its milky eyes catch sight of the survivors and it bounds away. Driven by a sudden desire, the survivors give chase. The event revealer rolls 1d10 and adds any base speed attribute to the result Click here to display dice results:
1 The survivors quickly fall behind the majestic beast. Move 1 space away from the quarry on the hunt board. / 2 - 9 The Gregalope is far too fast. lt is gone before you know it. / 10-11 The survivors lose sight of the Gregalope but discover a hidden path. You may re-roll the next result on the hunt event table. / 12+ Just before it leaps out of view, the Gregalope bows its mighty antlers. The event revealer gains +1 permanent movement. | 3 | | The event revealer find a quiver made to hold arrows. The survivors may now make quivers. These take no gear slots themselves, and may hold up to three arrow gear items. They require 3 hide, pelt, or leather to make each quiver. |
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