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Random Fighting Arts: # Event 1 Trapfinder: If you draw a Trap hit location, instead of being the first hit location resolved, place half (rounded up) of the hit locations drawn before the Trap, with the rest behind it. (E.g. resolve fully half of the hit locations before resolving the trap.) 2 Purpose: Your comrades make you strong enough to exceed the limits of death itself. During the showdown, if you would gain a lethal number of bleeding tokens while there are any other standing survivors, roll 1d10. On a 6+, you live but are knocked down. You will not bleed to death until you gain another bleeding token. 3 Heroic: If you are standing adjacent to the monster and have 3+ survival, you may spend 3 survival for one automatic hit that inflicts a critical wound.
Campaign Name: (Make it unique!!!!!) Innovations:
The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.