Kingdom Death Utilities

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Craftable Location/Events:   Gear Grid  
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Random Innovations:
#InnovationConsequence
Of
Survival
Limit
Survival
Depart
Insanity
Depart
Notes
1ArenaNightmare Training* Spar - spend 1 iron and roll 1d10:
1 You are eviscerated. The injury causes you to lose all survival, and you leave for the next hunt with 0 survival unless you skip hunting for a lantern year..
2 - 4 Painful knockdown. Gain a Scar, +1 permanent strength, and skip the next hunt event. If you already have a scar, the wound reopens. You bleed out and die.
5 - 9 Gain +1 permanent accuracy.
10+ Gain the Frozen Star fighting art.
1Scrap SmeltingLantern Oven* Purification - roll 1d10:
1 - 2 Nothing happens.
3 - 9 Spend 3 scrap and add 1 iron to storage
10+ Spend 3 scrap and add 1 iron to storage (or 6/2, or 9/3, etc.).
* Build Blacksmith location for 6 bone and 3 scrap.
1Round Stone TrainingNightmare Training* Train - spend 1 resource and roll 1d10:
1 Gain the Motion Sickness disorder.
2 Gain the Crossarm Block fighting art.
3 - 8 Gain the Tumble fighting art.
9+ You have a serene moment. Gain +3 insanity and either the Carapace of Will or Propulsion Drive fighting art.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.