Kingdom Death Utilities
These are for Kev's personal campaign, and use some custom rules. They won't directly help if you are sticking hard-core to the rules (though being able to look at weapons in a table might be useful).
If you want to see pics of a bunch of painted KD minis, here's my photo album of them:
KD Mini Pictures
Expansion Summaries
Simple Expansion Timeline
My Campaign Rules
Weapons:
FULL LIST
Random (non-weapon/non-armor) items:
FULL LIST
Armor:
FULL LIST
Random (any type) items:
Fighting art:
FULL LIST
Survivor:
Terrain:
Innovations:
MY SETTLEMENT
FULL LIST
Events:
Crags
Forest
River
Ruins
FULL LIST
Disorders:
FULL LIST
Vermin (1)
LY Timeline
Overwhelming Darkness
Armor Sets
Combat Buffs
Beast of Sorrow
2H
Axes
Bows
Clubs
Daggers
Fist and Tooth
Grand
Heavy
Katanas
Katars
Shields
Spears
Swords
Twilight Sword
Whips
Random Showdown Board:
Butcher
Dragon King
Dung Beetle Knight
Flower Knight
Gorm
King's Man
Lion God
Lion Knight
Lonely Tree
Manhunter
Phoenix
Screaming Antelope
Slenderman
Spidicules
Sunstalker
The Hand
White Lion
Craftable Location/Events:
Barber Surgeon
Black Harvest event
Blacksmith
Bone Smith
Candy and Cola Scenario
Catarium
Choreia
Citrinitas
Crit DBK Filthy Resin Sword HL
Death Reading event
Death Reading
Dragon Armory
Edged Tonometry event
Final Gift
Forbidden Dance
Glowing Crater event
Gormchymist
Gormery
Guidepost innovation - pull it out
Hooded Knight event
Kara Black encounter
Lantern Hoard
Leather Worker
Legless Ball innovation
Light-Forging event
Lion Knight encounter
Mask Maker
Midnights Children (DrKg)
Midnights Children event
Old Master on quarry list
Organ Grinder
Plumery
Rubedo Innovation
Sacred Pool
Scrap Smelting, Albedo
Sense Memory event
Silk Mill
Skinnery
Skyreef Sanctuary
Spelunking of Death event
Spidicules Hunt Event
Stone Circle
The Messenger of Humanity encounter
The Messenger of the First Story encounter
The Tomb story event
Tools of War event
Underground Sow Event
Weapon Crafter
Wet Resin Crafter
Gear Grid
Jump to bottom
Fastest Weapons
Random Innovations:
#
Innovation
Consequence
Of
Survival
Limit
Survival
Depart
Insanity
Depart
Notes
1
Arena
Nightmare Training
*
Spar
- spend 1 iron and roll 1d10:
1 You are eviscerated. The injury causes you to lose all survival, and you leave for the next hunt with 0 survival unless you skip hunting for a lantern year..
2 - 4 Painful knockdown. Gain a Scar, +1 permanent strength, and skip the next hunt event. If you already have a scar, the wound reopens. You bleed out and die.
5 - 9 Gain +1 permanent accuracy.
10+ Gain the Frozen Star fighting art.
1
Scrap Smelting
Lantern Oven
*
Purification
- roll 1d10:
1 - 2 Nothing happens.
3 - 9 Spend 3 scrap and add 1 iron to storage
10+ Spend 3 scrap and add 1 iron to storage (or 6/2, or 9/3, etc.).
*
Build Blacksmith location
for 6 bone and 3 scrap.
1
Round Stone Training
Nightmare Training
*
Train
- spend 1 resource and roll 1d10:
1 Gain the Motion Sickness disorder.
2 Gain the Crossarm Block fighting art.
3 - 8 Gain the Tumble fighting art.
9+ You have a serene moment. Gain +3 insanity and either the Carapace of Will or Propulsion Drive fighting art.
Campaign Name:
(Make it unique!!!!!)
Innovations:
The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.