Kingdom Death Utilities
These are for Kev's personal campaign, and use some custom rules. They won't directly help if you are sticking hard-core to the rules (though being able to look at weapons in a table might be useful).
If you want to see pics of a bunch of painted KD minis, here's my photo album of them:
KD Mini Pictures
Expansion Summaries
Simple Expansion Timeline
My Campaign Rules
Weapons:
FULL LIST
Random (non-weapon/non-armor) items:
FULL LIST
Armor:
FULL LIST
Random (any type) items:
Fighting art:
FULL LIST
Survivor:
Terrain:
Innovations:
MY SETTLEMENT
FULL LIST
Events:
Crags
Forest
River
Ruins
FULL LIST
Disorders:
FULL LIST
Vermin (1)
LY Timeline
Overwhelming Darkness
Armor Sets
Combat Buffs
Beast of Sorrow
2H
Axes
Bows
Clubs
Daggers
Fist and Tooth
Grand
Heavy
Katanas
Katars
Shields
Spears
Swords
Twilight Sword
Whips
Random Showdown Board:
Butcher
Dragon King
Dung Beetle Knight
Flower Knight
Gorm
King's Man
Lion God
Lion Knight
Lonely Tree
Manhunter
Phoenix
Screaming Antelope
Slenderman
Spidicules
Sunstalker
The Hand
White Lion
Craftable Location/Events:
Barber Surgeon
Black Harvest event
Blacksmith
Bone Smith
Candy and Cola Scenario
Catarium
Choreia
Citrinitas
Crit DBK Filthy Resin Sword HL
Death Reading event
Death Reading
Dragon Armory
Edged Tonometry event
Final Gift
Forbidden Dance
Glowing Crater event
Gormchymist
Gormery
Guidepost innovation - pull it out
Hooded Knight event
Kara Black encounter
Lantern Hoard
Leather Worker
Legless Ball innovation
Light-Forging event
Lion Knight encounter
Mask Maker
Midnights Children (DrKg)
Midnights Children event
Old Master on quarry list
Organ Grinder
Plumery
Rubedo Innovation
Sacred Pool
Scrap Smelting, Albedo
Sense Memory event
Silk Mill
Skinnery
Skyreef Sanctuary
Spelunking of Death event
Spidicules Hunt Event
Stone Circle
The Messenger of Humanity encounter
The Messenger of the First Story encounter
The Tomb story event
Tools of War event
Underground Sow Event
Weapon Crafter
Wet Resin Crafter
Gear Grid
Jump to bottom
Fastest Weapons
Name: Thorp (male)
Weap Speed +0
Accuracy +0
Strength +0
Luck +1
Movement +0
Survival 1
Insanity 10
Courage 0
Understanding 0
Hunt XP 1
#
Weapon
Speed
Accuracy
Strength
Notes
1
Hollowpoint Arrow
1
6
11
Slow, ammo-bow. On hit, monster gains -1 movement token. Usable 1x/showdown.
Plumery
1x hollow wing bone, 1x scrap
#
Armor
Head
Arms
Body
Waist
Legs
Notes
2
Blue Ring
2
jewelry, amber. Accessory. 3x 0.5-aff-blue = If you are the monster controller when the monster draws AI, draw 1 extra card. Select 1 to play and discard the other.
Silk Mill
legless ball, 3x eyeballs, 2x stomach
3
Lion Headdress
1
Accessory (not armor)
Catarium
1x shimmering mane
4
Cloth
1
Starting item
1x hide
5
Cat Eye Circlet
Spend action to reveal the next 3 monster hit locations and put them back in any order.
Catarium
1x eye of cat
Name: Cadmea (female)
Weap Speed +0
Accuracy +2
Strength +0
Luck +0
Movement +1
Survival 0
Insanity 6
Courage 0
Understanding 0
Hunt XP 2
#
Weapon
Speed
Accuracy
Strength
Notes
1
Bone Axe
2
6
3
weapon,melee,axe,bone. Frail. Savage: 1/attack, if you critically wound, cause 1 additional wound. Does not apply to impervious hit locations.
Bone Smith
1x bone, 1x organ
#
Armor
Head
Arms
Body
Waist
Legs
Notes
2
Armor Spikes
item, bone, heavy. If adjacent to the monster when you suffer a severe body injury, the monster suffers a wound. Limit, once per round.
Gormery
1x stout vertebrae, 1x scrap
3
White Lion Skirt
2
Catarium
1x white fur, 1x hide
4
Rawhide Boots
1
When you depart, gain +1 survival.
Skinnery
1x hide
5
Bloom Sphere
0.5-aff-green/0.5-aff-blue = when you are picked as target, roll 1d10. On 6+ monster must pick a new target if possible.
Plumery
1x small hand parasites, 3x bone
Name: Hafthor (male)
Weap Speed +0
Accuracy +0
Strength +0
Luck +0
Movement +0
Survival 0
Insanity 2
Courage 3
Understanding 0
Hunt XP 3
Impatient Fighter: You have the first action in every showdown (including going ahead of the monster).
#
Weapon
Speed
Accuracy
Strength
Notes
1
Scrap Dagger
3
7
2
dagger,metal. On a perfect hit, gain +2 strength for the rest of the attack.
Weapon Crafter
heat, 1x bone, 1x scrap
#
Armor
Head
Arms
Body
Waist
Legs
Notes
2
Silk Boots
3
2x 0.5-aff-green = +1 movement. Once per round, you may spend 1 survival to gain 2 insanity.
Silk Mill
1x large appendage, 1x silk
3
Rawhide Boots
1
When you depart, gain +1 survival.
Skinnery
1x hide
4
Leather Cuirass
3
Leather Worker
1x leather, 1x bone
5
Crimson Vial
iron, consumable. You may consume and archive this to remove all bleeding tokens and any severe injury of your choice.
---
6
Brain Mint
Consume to remove all your tokens and stand up. You may use this while knocked down. Use 1x/showdown.
Barber Surgeon
1x screaming brain
7
Stout Hide
hide
---
Name: Bregna (female)
Weap Speed +0
Accuracy +0
Strength +0
Luck +0
Movement +3
Survival 1
Insanity 0
Courage 0
Understanding 0
Hunt XP 3
#
Weapon
Speed
Accuracy
Strength
Notes
1
Manacles
2
8
0
uses whip profiency. Note that manacles cause no wounds. On a successful wound roll, they lower a monster's movement by 3 (for each successful wound roll). Use Whip Proficiency number for the Strength rather than 0. If a survivor carries manacles during an event where another survivor would leave the group or settlement, roll an attack. On success, they are prevented from leaving.
Weapon Crafter
2x iron, 1x lion tail
#
Armor
Head
Arms
Body
Waist
Legs
Notes
2
White Lion Boots
2
2x 0.5-aff-red = +1 movement
Catarium
1x white fur, 1x hide
3
Sighing Bloom
flower,organ. Perishable. You may consume and archive this during the showdown to gain 3 survival, 3 insanity, and the Flower Addiction disorder.
---
4
Wishbone
bone resource
---
5
Musk Bomb
If adjacent to monster when it draws AI, you may spend 2 survival and archive Musk Bomb to roll 1d10. On 3+ discard AI without playing it.
Barber Surgeon
pottery, 7x resources
Campaign Name:
(Make it unique!!!!!)
Innovations:
The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.