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Random Armor: # Armor Head Arms Body Waist Legs Notes 1 Rawhide Vest 1 0.5-aff-blue/0.5-aff-red = +1 evasion Skinnery 1x hide 2 Rawhide Boots 1 When you depart, gain +1 survival. Skinnery 1x hide 3 Screaming Bracers 2 When you Slam, you may pass through other survivors without causing collision. Stone Circle 1x pelt, 1x hide 4 Silk Turban 3 1x 0.5-aff-green / 1x 0.5-aff-blue = Spend action to turn the monster to face away from you. Use only during the survivor's turn. Silk Mill 1x silken nervous system, 3x silk, 1x hide
Note: Armor are randomized using a formula based on their top armor value, with low armor values being more common (easier to make). In a nutshell, crappy armor generally ought to be more common.
Campaign Name: (Make it unique!!!!!) Innovations:
The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.