Kingdom Death Utilities

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Random Innovations:
#InnovationConsequence
Of
Survival
Limit
Survival
Depart
Insanity
Depart
Notes
1Sauna ShrineHands of the SunWhen survivors depart for a Nemesis encounter or special showdown, they gain +10 survival.
* Tribute - spend 1 organ and roll 1d10:
1 - 4 Departing survivors gain +2 insanity.
5+ Departing survivors promise they will return. They gain +2 strength tokens and add 1 armor to all hit locations.
1Sacred PoolKill SunstalkerLevel 1:
* Sacred Water Once/settlement phase, the settlement drinks the oil that builds up on the surface of the pool. Perform Intimacy.
** Purification Ceremony Only 1/lifetime/survivor. Your body is infused with sacred water and Purified. You cannot depart this year. Gain the Protective disorder and roll 1d10: On 8+ gain +1 permanent attribute of your choice, otherwise gain +1 permanent strength or accuracy.
Level 2:
Craft Sun Vestments and Sunring bow.
Level 3:
Craft Apostle Crown and Prism Mace.
* Sun Sealing Requires Sauna Shrine innovation. You sit for a year in the boiling darkness of the shrine. Gain the Hellfire fighting art. You cannot depart this year.
1CitrinitasAlbedo+1*** Try to Heal - once this lantern year, roll 1d10:
1 - 2 Elixir of heavy metals. Returning survivors suffer -1 permanent evasion.
3 - 10 Elixir of wholeness. Returning survivors may remove 1 broken (anything) severe injury.
1Ars MoriendiMomento Mori+1+1+1The survivors build a sculpture of faces of the dead to look upon the living. It is unsettling, and changes on its own at the whim of the dead.
* Nominate a dead survivor, and a living survivor to touch the sculpture and roll 1d10
1 - 2 The soul is ripped out of the living survivor, and they become part of the sculpture. They are dead.
3 - 4 The experience of the dead aids the living. Replace the living survivor's weapon proficiencies with those of the dead. Add 1 fighting art of your choice from the dead survivor to the living. Also add 1 disability of the dead survivor to the living.
5 - 6 Gain 2 fighting arts of your choice from the dead survivor and add it to the living, as well as the best weapon proficiency. Add 1 disability of the dead to the living.
7 - 10 The souls exchange places. Replace all weapon proficiencies, fighting arts, and disabilities of the living with those of the dead survivor. They are the formerly dead survivor in mind and spirit.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.