Kingdom Death Utilities

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Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Random Weapons:
#WeaponSPDACCSTRNotes
1Nuclear Scythe264weapon,melee,sythe,2H,nuclear. Reach 2. Spend action: Edge ignites! Suffer 3 brain damage. Your next attack with this weapon gains Devastating 1. Limit, 1x/round.
       
Dragon Armory1x radiant heart, 2x king's claw, 2x scrap
2Whistling Mace363club,bone. On perfect hit, reveal next AI card. Place it on top or bottom of AI deck. Unwieldy: if any attack rolls are 1, you hit your self and suffer 1 damage.
       
Weapon Crafter2x bone, 1x organ
3Replica Flower Sword266weapon,melee,grand,sword. Devastating 1. You cannot dodge. 2x 1-aff-green / 1x 1-aff-red = Gains Sharp and +1 Evasion.
       
Sense Memory event (kill Flower Knight)1x osseous bloom, 1x flower, 2x iron
4Bone Darts173weapon,ranged,thrown,bone. Range: 6. Frail: When you attempt to wound a super-dense hit location, this weapon breaks. Archive the card at the END of the attack.
       
Bone Smith1x bone
Note: Weapons are randomized using a formula based on their speed/accuracy/strength, with frail weapons being more common (easier to make), as is the founding stone. In a nutshell, crappy weapons generally ought to be more common.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.