# | Weapon | SPD | ACC | STR | Notes |
1 | Dragon Slayer | 1 | 6 | 9 | weapon,melee,grand,2H,heavy,metal. Frail, Slow, Sharp, Devastating 1. Early iron: when an attack roll is a 1, cancel any hits and end the attack. | | Blacksmith | paint, 5x iron, 3x organ |
2 | Manacles | 2 | 8 | 0 | uses whip profiency. Note that manacles cause no wounds. On a successful wound roll, they lower a monster's movement by 3 (for each successful wound roll). Use Whip Proficiency number for the Strength rather than 0. If a survivor carries manacles during an event where another survivor would leave the group or settlement, roll an attack. On success, they are prevented from leaving. | | Weapon Crafter | 2x iron, 1x lion tail |
3 | Lance of Longinus | 2 | 6 | 9 | spear,2H,bone. Irreplaceable, Reach 2. Each showdown, first time you wounds, monster gains -1 toughness token. | | Stone Circle | 1x legendary horns, 6x organ |
4 | Rawhide Whip | 3 | 7 | 1 | whip,rawhide. Provoke: when you wound with this weapon, gain priority target token. | | Skinnery | ammonia, 1x bone, 1x hide |