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# Weapon Speed Accuracy Strength Notes 1 Acid-Tooth Dagger 2 7 2 weapon,melee,dagger,bone. Paired. On a Perfect Hit, a wound attempt in your attack automatically succeeds. Gormery 1x acid gland, 2x bone
2 Lonely Ant vermin, consumable resource. Consume to swap insanity and survival values.
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4 Crest Crown Spend action (only if insane) to reshuffle hit location deck. 0.5-aff-red/2x 0.5-aff-blue = when you depart, gain +1 insanity and +1 survival for each full aff-blue you have. Plumery 1x phoenix crest, 6x organ
5 Silken Nervous System organ.
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Campaign Name: (Make it unique!!!!!) Innovations:
The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.