# | Armor | Head | Arms | Body | Waist | Legs | Notes |
1 | Feather Shield | 1 | 1 | 1 | 1 | 1 | 3/7/0 weapon. Block 1. 1-aff-green/1-aff-blue/1-aff-red = reduce any suffered brain damage by 1, to min of 1. Shield adds +1 armor to all locations. | | Plumery | 2x small feathers, 1x muculent droppings |
2 | Gorment Sleeves | | 2 | | | | armor, set, gormskin, heavy. 2x 1-aff-green = You may Guard without spending survival (see Gorment Suit for Guard). | | Gormery | 1x stout hide, 1x bone |
3 | Gorment Suit | | | 2 | 2 | | armor, set, gormskin, heavy. 1x 1-aff-blue / 1x 0.5-aff-green / 1x 1-aff-green = Guard: at the end of your attack, if you are standing and have a shield, spend 1 survival to move 3 spaces directly away from monster and Block 1 for free. | | Gormery | 3x stout hide, 1x stout kidney |
4 | Screaming Coat | | | 2 | | | Slam: Spend move to move forward in a straight line. If you move 4+ and stop adjacent to monster, then move it back 1 space. It gains -1 toughness until end of round. | | Stone Circle | 1x pelt, 1x bone |
5 | Armor Spikes | | | | | | item, bone, heavy. If adjacent to the monster when you suffer a severe body injury, the monster suffers a wound. Limit, once per round. | | Gormery | 1x stout vertebrae, 1x scrap |