# | Event |
1 | Honorable: You believe in honor and fairness when conducting yourself on the battlefield. It is these strong principles that have kept you alive, and you will not abandon them under any circumstances. You cannot attack a monster from its blind spot. |
2 | Weak Spot: You have an imaginary infirmity. When you gain this disorder, roll a random hit location and record it. You cannot depart unless you have armor at this hit location. |
3 | Prey: You are prey. All there is for you is death. You may not spend survival unless you are insane. |
4 | Destined: You have a grand destiny that you must fulfill. If you do not depart each year, lose all survival and insanity. You may always depart. |
5 | Coprolalia: You have cumpulsive tics in the form of sporadic muttering, cursing, whimpering, and screaming. All your gear is Noisy. You are always a threat unless you are knocked down, even if an effect says otherwise. |