Kingdom Death Utilities

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Events: Crags  Forest  River  Ruins            FULL LIST
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Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
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Random Events:
#Event
111 | Monster Droppings The survivors find some monster droppings. They might be from the beast you are hunting. The event revealer must choose to either investigate or consume the droppings (choose only one). If the event revealer investigates, roll on the table and gain +1 understanding. D10 Event revealer - Investigate
Click here to display dice results:
2
4 | Famine The journey stretches dizzyingly before the Survivors. Stomachs grumbling in the dark, the hunt begins to take its toll. The survivors grow weak and anemic. All survivors gain -1 movement token, unless the survivors have killed something in a hunt event prior to this space. If so, then they eat some of the meat from their battle. Each survivor in this case gains a +1 Strength token.
3
44 | Opportunists While investigating their quarry‘s tracks, the survivors realize they are hunting not one but two monsters. The two sets of tracks soon separate, leaving the event revealer to pick which tracks to follow. lf they follow the larger tracks, continue hunting as normal. If they follow the smaller tracks, start the showdown immediately. At the start of the showdown the monster suffers 5 wounds. lf the survivors are victorious. They gain half the basic resources and half the monster resources (rounded up) from rewards in the aftermath.
4
92 | Failed Start The survivors find the tattered remains of four humans. Clad in loincloths and clutching stone shards, they bear the distinct marks of White Lion claws. EACH survivor suffers 1 brain event damage and gains 1 Founding Stone gear. If any survivor has 3+ understanding, they gain +1d10 insanity. Roll 1d10 event revealer = if equal or below event revealer's current understanding score, the survivors may track this white lion. If so, begin showdown with a white lion.
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#ItemNotes
The survivors spot a Spidicules (LY: 3) nearby. The terrain is advantageous to them, and they may ambush the creature, or may slink off in fear. If they choose to attack, begin the showdown immediately, skipping the monster's first attack. Note that if the (LY: xxx) number is higher than the current Lantern Year of the settlement, modify the monster's rolls as follows. Current Lantern Year is lower by: 1-2 -1 Accuracy, -1 Strength, -1 Toughness, -1 random AI card / 3-4 -2 Accuracy, -2 Strength, -2 Toughness, -2 random AI cards / 5-6 -3 Accuracy, -3 Strength (max 2), -3 Toughness, -3 random AI card / 7-8 -4 Accuracy, -3 Strength (min 1), -4 Toughness, -4 random AI cards / 9-10 -5 Accuracy, -4 Strength (min 1), -5 Toughness, -5 random AI cards / 11+ skip this event. Roll 1d4 = 1 Add a Lonely Tree to the board / 2 - 4 Normal board layout.

Additional loot if the survivors win the showdown:
5Century Shoulder Padsitem,bone,mineral,heavy. Ad 1 to all hit locations. 1x 1-aff-green = Ripple Pattern: when you are attacked, roll 1d10. On 10+, ignore 1 hit.
       
Wet Resin Crafter1x scarab shell, 3x leather, 1x iron



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.