Random Events:
# | Event |
1 | | 92 | Failed Start The survivors find the tattered remains of four humans. Clad in loincloths and clutching stone shards, they bear the distinct marks of White Lion claws. EACH survivor suffers 1 brain event damage and gains 1 Founding Stone gear. If any survivor has 3+ understanding, they gain +1d10 insanity. Roll 1d10 event revealer = if equal or below event revealer's current understanding score, the survivors may track this white lion. If so, begin showdown with a white lion. | 2 | | Survivor finds a glowing rainbow feather. When the party gathers around to look at it, it decreases their Hunt Experience by two, to a minimum of zero. | 3 | Water gathers in a small pool. Any survivor may choose to consume from the pool and roll on the table below. Add +2 to the result if the survivor has 3+ understanding. Insane survivors begin to weep uncontrollably. lf any survivor is insane, roll again on the hunt event table before moving on the hunt board. 1d10 Any survivor Click here to display dice results:
1- 3 The water is salty and sour. You can't help thinking about what you might be drinking. Suffer 1 brain event damage. / 4 - 6 Refreshing. Nothing happens. / 7-8 The water is cleaner than most. You may heal up to 2 injury levels on any one hit location. / 9+ The water is invigorating. Gain +1 speed token. | 4 | The party finds a group of carefully laid out graves, the remnants of a lost settlement. If the survivors in the current party chose "Grave Digger," they have the option of looting the graves. If they do, they gain 1 piece of gear. d10 event revealer Click here to display dice results:
1 - 3 Weapon / 4 - 6 Armor piece / 7 - 10 Random item (non-weapon/non-armor). All survivors in the party gain a -1 Luck token for their next battle, as they are temporarily cursed for desecrating the graves. | 5 | | The event revealer find a quiver made to hold arrows. The survivors may now make quivers. These take no gear slots themselves, and may hold up to three arrow gear items. They require 3 hide, pelt, or leather to make each quiver. |
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