# | Event |
1 | Fencing: Ignore Parry when attempting to wound hit locations. (Attempt to wound these locations normally.) When a monster attacks you, roll 1d10. On a 6+, ignore 1 hit. Limit 1x/round. |
2 | Tough: When rolling on a severe injuw table, unless you roll a 1, add +1 to the result. This does not include brain trauma. |
3 | Clutch Fighter: While you have 3 or more blood tokens, gain +1 strength and +1 accuracy. |
4 | Whipmaster: If you have a whip and the monster is within 3 squares of you, you may choose to pull them to you. The monster's base will now touch yours. This is a free action once per round. |
5 | Propulsion Drive: At the start of a showdown, gain the Momentum survivor status card. When you attack, if you have 5+ momentum tokens, remove them all and roll 1d10. Gain that amount of luck and strength when attempting to wound the first selected hit location for this attack. |