Kingdom Death Utilities

If you want to see pics of a bunch of painted KD minis, here's my photo album of them: KD Mini Pictures        Expansion Summaries   Simple Expansion Timeline   My Campaign Rules
Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Random Innovations:
#InnovationConsequence
Of
Survival
Limit
Survival
Depart
Insanity
Depart
Notes
1Petal SpiralForbidden Dance* Trace Petals - roll 1d10:
1 - 3 Lose 1 Flower Resource. If you do, gain the Flower Addiction disorder and roll again. Otherwise, nothing happens.
4 - 5 Gain +2 survival and +1 understanding.
6+ Gain +1 sword proficiency level.
1SymposiumLanguage+1When a survivor innovates, draw an additional 2 Innovation Cards to choose from.
1AltarShrineItem Sacrifice (no endeavor cost) - Sacrifice (destroy and remove the resources from settlement storage) 3 resources of any type - then roll 1d10:
1 Gain +1 on all rolls made on events during this settlement phase.
2 Gain +1 on all rolls made on events on the coming Hunt Phase.
3 - 5 Gain +2 on all rolls made on events during this settlement phase.
6 - 8 Gain +2 on all rolls made on events on the coming Hunt Phase.
9 - 10 Gain +2 to all rolls of events during this settlement phase as well as those made on the coming Hunt Phase.
1Sacred PoolKill SunstalkerLevel 1:
* Sacred Water Once/settlement phase, the settlement drinks the oil that builds up on the surface of the pool. Perform Intimacy.
** Purification Ceremony Only 1/lifetime/survivor. Your body is infused with sacred water and Purified. You cannot depart this year. Gain the Protective disorder and roll 1d10: On 8+ gain +1 permanent attribute of your choice, otherwise gain +1 permanent strength or accuracy.
Level 2:
Craft Sun Vestments and Sunring bow.
Level 3:
Craft Apostle Crown and Prism Mace.
* Sun Sealing Requires Sauna Shrine innovation. You sit for a year in the boiling darkness of the shrine. Gain the Hellfire fighting art. You cannot depart this year.
1Momento MoriPictographMay be used once per settlement phase.
* Nominate a survivor that died in the last showdown and roll 1d10
1 Nothing happens
2 - 3 Gain the insanity of the dead survivor
4 - 8 Painful memories. Gain the courage and the understanding of the dead survivor
9 - 10 Profound memories. Gain the hunt experience of the dead survivor.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.