# | Weapon | SPD | ACC | STR | Notes |
0 | Acid-Tooth Dagger | 2 | 7 | 2 | weapon,melee,dagger,bone. Paired. On a Perfect Hit, a wound attempt in your attack automatically succeeds. | | Gormery | 1x acid gland, 2x bone |
1 | Adventure Sword | 3 | 6 | 0 | sword,finesse. Unique, Irreplaceable. Add courage to weapon's strength | | Hunt Event 85 | non-craftable |
2 | Amber Edge | 1 | 6 | 4 | scimitar, amber. Slow. At the end of each attack, if you wounded the monster, make an additional attack with this weapon. (Note that this is *attack* not *attack roll*.) | | Silk Mill | 1x bone, 1x organ, 1x chitin |
3 | Amber Poleaxe | 2 | 6 | 3 | weapon,axe,spear, 2H, amber. Reach 2. When a monster collides with you, roll 1d10. On a 6+, the monster suffers 1 wound. | | Silk Mill | 2x bone, 1x organ, 1x venom sac |
4 | Anklebiter Axe | 2 | 5 | 4 | weapon,melee,axe,bone. Paired. Each time you critically wound with this weapon, the monster gains a -1 movement token. | | Blacksmith | 2x iron, 1x bone |
5 | Ankleslicer Sword | 2 | 5 | 4 | weapon,melee,sword,bone. Paired. Each time you critically wound with this weapon, the monster gains a -1 movement token. | | Blacksmith | 2x iron, 1x bone |
6 | Arc Bow | 1 | 6 | 9 | bow,2H. Slow, Range 6. Cumbersome - spend move+action to activate. 0.5-aff-red/0.5-aff-green/1-aff-blue = range +2 | | Plumery | 1x phoenix whisker, 1x wishbone, 1x scrap |
7 | Arm of the First Tree | 2 | 6 | 4 | weapon,melee,club. On a Perfect Hit, the monster gains a -1 Toughness token until the end of the round (max 1x/round). | | The Messenger of the First Story encounter | Can only be made after the encounter, and then requires defeating a Lonely Tree to make another. |
8 | Barbed Arrows | 0 | 0 | 1 | arrow,bow. Arrow-bow. These upgrade all normal bow shots by adding +1 strength. | | Blacksmith | 1x iron, 1x small feathers |
9 | Beacon Shield | 1 | 6 | 5 | 1/6/5. Block 2: spend move to ignore 2 hits next time you are attacked (up until your next act). You cannot block more than once per attack. Shield adds +2 armor to all locations. | | Blacksmith | 2x iron, 3x leather, 4x bone |
10 | Beast Knuckle | 2 | 6 | 4 | katar,bone. Paired. When you wound with this weapon, monster gains -1 toughness until end of this attack. | | Stone Circle | 1x large flat tooth, 1x pelt |
11 | Beetle Eye Shield | 2 | 7 | 3 | 2/7+/3 The shield has a myriad of eyes on the front to confuse the opponent. If a trap hit location card is drawn during your attacks, discard it and draw another hit location card. 1x/attack and costs 1 survival to perform. Block 1. | | Wet Resin Crafter | 1x scarab shell, 1x compound eye, 1x web silk |
12 | Biting Visage | 2 | 7 | 4 | 2/7+/4 weapon,shield. Block 1. If holding this shield during an attack (with any weapon) and draw a Trap, roll 1d10. On 6+ the visage distracts the monster and you may discard the trap card (but do not draw a new HL card). | | Silk Mill | 1x grinning visage, 1x web silk, 2x bone |
13 | Black Sword | 3 | 5 | 10 | weapon,melee,sword,heavy. On a Perfect Hit, gain +1 survival. If you are a Sword Master, you understand this weapons potential. It gains +20 strength. | | Gormery | 1x gormite, 1x handed skull |
14 | Blast Shield | 1 | 7 | 4 | 1/7+/4 weapon,melee,shield,metal. Block 1. The first time you block a hit each showdown, gain the priority target token. Shield adds +1 armor to all locations. | | Dragon Armory | 1x kings tongue, 1x iron |
15 | Blast Sword | 2 | 6 | 4 | weapon,melee,sword,bone. Block 1. When you block with this weapon, gain +1 survival. | | Dragon Armory | 1x horn fragment, 3x organ |
16 | Bone Axe | 2 | 6 | 3 | weapon,melee,axe,bone. Frail. Savage: 1/attack, if you critically wound, cause 1 additional wound. Does not apply to impervious hit locations. | | Bone Smith | 1x bone, 1x organ |
17 | Bone Blade | 2 | 6 | 2 | weapon,melee,sword,bone. Frail: When you attempt to wound a super-dense hit location, this weapon breaks. Archive the card at the END of the attack. | | Bone Smith | 1x bone |
18 | Bone Dagger | 3 | 7 | 1 | weapon,melee,dagger,bone. On a Perfect Hit, gain +1 survival. | | Bone Smith | 1x bone |
19 | Bone Darts | 1 | 7 | 3 | weapon,ranged,thrown,bone. Range: 6. Frail: When you attempt to wound a super-dense hit location, this weapon breaks. Archive the card at the END of the attack. | | Bone Smith | 1x bone |
20 | Bone Pickaxe | 1 | 8 | 2 | item,tool,bone. Frail: When you attempt to wound a super-dense hit location, this weapon breaks. Archive the card at the END of the attack. After Hunt Phase setup, place Mineral Gathering event on any hunt space. | | Bone Smith | ammonia, 1x bone, 1x leather |
21 | Bone Sickle | 2 | 8 | 1 | item,tool,bone. Frail: When you attempt to wound a super-dense hit location, this weapon breaks. Archive the card at the END of the attack. After Hunt Phase setup, place Herb Gathering event on any hunt space. | | Bone Smith | ammonia, 1x bone, 1x leather |
22 | Butcher Cleaver | 2 | 5 | 5 | weapon,melee,axe,other. Paired. Sentient: must be insane to activate. Irreplaceable: When you die, archive this weapon. | | Defeat Butcher | non-craftable |
23 | Calcified Digging Claw | 1 | 4 | 5 | melee,katar,pickaxe. Paired, Sharp. During the Mineral Gathering story event, you may reroll one of your d10. This item acts as a pickaxe. | | Underground Sow Event | 1x Digging Claw |
24 | Calcified Juggernaut Blade | 1 | 5 | 9 | melee,grand,bone,other. Slow, Block 1. This weapon gains +1 strength for each token you have. | | Underground Sow Event | 1x Regenerating Blade |
25 | Calcified Zanbato | 1 | 5 | 8 | melee,grand,2H,bone,heavy. Slow, Deadly. 1x 1-aff-green = Gains Devastating 1. | | Underground Sow Event | 1x Zanbato |
26 | Cat Fang Knife | 3 | 6 | 2 | weapon,melee,dagger,bone. 3-aff-red = on a perfect hit gain +1 strength token. When knocked down, remove all +1 strength tokens. | | Catarium | 1x elder cat teeth, 4x organ |
27 | Cat Gut Bow | 2 | 7 | 3 | weapon,ranged,bow,2H. Range: 6. Cumbersome - spend move+action to fire weapon. | | Catarium | 1x sinew, 1x bone |
28 | Celestial Spear | 2 | 5 | 4 | weapon,melee,spear,metal. Reach 2. Gain +5 strength when attacking with this weapon if you have a constellation. | | Defeat The Tyrant | non-craftable |
29 | Claw Head Arrow | 1 | 6 | 6 | item,ammunition,bow,arrow. Slow, requires a bow. If you hit, monster gains -1 evasion token. Usable 1x/showdown. | | Catarium | 1x lion claw |
30 | Counterweighted Axe | 2 | 6 | 4 | weapon,melee,axe,2H. Reach 2. 0.5-aff-red = on a perfect hit, do not draw a hit location (monster suffers 1 wound). | | Weapon Crafter | 1x bone, 1x hide, 1x organ |
31 | Denticle Axe | 2 | 6 | 5 | melee,axe,scale. 1x 1-aff-blue / 1x 1-aff-red = When attacking from the blind spot, the attack gains +2 strength and the first successful wound attempt gains Devastating 1. | | Skyreef Sanctuary | 1x 1,000 year sunspot, 1x salt, 1x black lens, 1x iron, 1x bone |
32 | Digging Claw | 1 | 4 | 5 | melee,katar,pickaxe,bone,mineral. Paired. During the Mineral Gathering story event, you may reroll one of your d10. Acts as a pickaxe. | | Wet Resin Crafter | 1x century fingernails, 2x scrap, 2x resources |
33 | Dragon Bite Bolt | 1 | 6 | 6 | item,ammunition,arrow. Slow, Ammo-Bow, Devastating 1. If you wound the monster, it suffers knockback 5. Use 1x/showdown per gear card. | | Dragon Armory | 2x radioactive dung |
34 | Dragon Chakram | 2 | 6 | 3 | weapon,ranged,thrown,bone. Range: 3. If you hit, the monster gains -1 evasion until the end of the round. Limit, 1x/attack. | | Dragon Armory | 1x horn fragment, 2x organ, 1x leather |
35 | Dragon Slayer | 1 | 6 | 9 | weapon,melee,grand,2H,heavy,metal. Frail, Slow, Sharp, Devastating 1. Early iron: when an attack roll is a 1, cancel any hits and end the attack. | | Blacksmith | paint, 5x iron, 3x organ |
36 | Feather Shield | 3 | 7 | 0 | 3/7/0 weapon. Block 1. 1-aff-green/1-aff-blue/1-aff-red = reduce any suffered brain damage by 1, to min of 1. Shield adds +1 armor to all locations. | | Plumery | 2x small feathers, 1x muculent droppings |
37 | Finger of God | 2 | 5 | 5 | weapon,melee,spear,2H. Reach 2. 1-aff-green/1-aff-blue/1-aff-red = if you have +5 survival then gain +1 accuracy and +1 strength. | | Weapon Crafter | 1x phoenix finger, 4x bone |
38 | Fist and Tooth | 2 | 8 | 0 | fistandtooth, fist and tooth. +1 luck when attacking with this weapon. | | --- | It is your fist, dummy. |
39 | Founding Stone | 2 | 7 | 1 | weapon,melee,stone. Spend action to sling stone for 1 auto-hit and critical wound, then archive the weapon. | | --- | random hunt event |
40 | Gaxe | 1 | 6 | 4 | weapon,melee,axe,bone. Each showdown, the first time you critically wound the monster, it gains -1 evasion token. 1x 1-aff-red = Gains +1 speed and Savage. | | Gormery | 1x dense bone, 1x stout hide |
41 | Giant Stone Face | 1 | 6 | 5 | grand,2H,stone. Devastating 1. If your attack roll result is a 1, archive this card and place a Giant Stone Face terrain tile in any adjacent space. May be picked up after the battle. | | Kara Black encounter | after that, hug a big damn rock |
42 | Gloom Hammer | 2 | 7 | 13 | 2H,gloomy,club. Sentient, Reach 2, Deadly. When you wound, end your attack (cancel reactions). Gain the monster controller tile and full move the monster directly away from you. | | Light-Forging event | Slenderman event. Requires Dark Research II. 3x skull, 1x iron, 1x organ, 3x dark water |
43 | Gloom Katana | 4 | 5 | 0 | katana,2H,gloomy,finesse. Your insanity is added to this weapon's strength. When Gloom Sheath is right of this in your gear grid, Gloom Katana gains Savage. | | Light-Forging event | Slenderman event. Requires Dark Research III. 1x iron, 1x crystal mold, 2x dark water |
44 | Gloom-Coated Arrow | 5 | 6 | 5 | arrow,gloomy. Ammo-Bow, Cumbersome, Deadly. After attempting to wound each hit location, place the HL card on top of the deck instad of the discard pile. Use 1x/showdown. | | Light-Forging event | Slenderman event. Requires Dark Research I. 2x bone, 1x dark water |
45 | Greater Gaxe | 2 | 6 | 4 | weapon,melee,axe,2H,heavy. Deadly, Reach 2. 1x 1-aff-green / 1x 1-aff-red = On a Perfect Hit, the edge sharpens. Gain +4 strength for the rest of the attack. | | Gormery | 1x dense bone, 1x jiggling lard |
46 | Grinning Visage | 2 | 7 | 4 | 2/7+/4 weapon,shield. Block 1.2/7/4. Shield. Block 1. When you wound with this shield, you may spend 1 survival to add 1 armor to all hit locations. Limit 1x/attack. | | Legless Ball innovation | Spidicules, destroy Legless Ball, get shield. |
47 | Griswaldo | 3 | 4 | 15 | weapon,set,melee,sword,finesse,bone,metal. Sharp, Deadly, Savage. When you wound, Block 2 free if you have Fetorsaurus. | | Rubedo Innovation | Survivor with True Blade fighting art, 1x gormite, 1x stomach lining, 1x calcified juggernaut blade, 1x iron |
48 | Hazmat Shield | 2 | 4 | 7 | 2/4+/7 weapon,melee,shield,metal,heavy. Block 2. When the monster performs Unseen Agony or Meltdown, roll 1d10. On 2+ you suffer no damage. Shield adds +2 armor to all locations. | | The Tomb story event | Dragon King, non-craftable |
49 | Hollow Sword | 3 | 5 | 3 | weapon,melee,sword,bone. Frail, Paired. On a perfect hit make 1 additional attack roll. | | Plumery | 1x hollow wing bone, 2x bone, 2x hide |
50 | Hollowpoint Arrow | 1 | 6 | 11 | Slow, ammo-bow. On hit, monster gains -1 movement token. Usable 1x/showdown. | | Plumery | 1x hollow wing bone, 1x scrap |
51 | Hooded Scrap Katar | 2 | 7 | 4 | weapon,melee,katar,metal. Paired. If you hit 4+ times in a single attack with this weapon, the monster suffers 1 wound before hit locations are drawn. | | Silk Mill | 1x small appendage, 1x scrap |
52 | Hunter Whip | 3 | 6 | 3 | weapon,melee,whip,leather. 2x 0.5-aff-blue = on a perfect hit, discard one monster mood in play. | | Leather Worker | 2x leather, 1x bone |
53 | Ink Blood Bow | 2 | 7 | 8 | 2H,bow. Range: 7, Deadly, Cumbersome. Gains +1 strength for each bleeding token you have. Loses cumbersome when in darkness. | | Skyreef Sanctuary | 1x 3,000 year sunspot, 5x organ, 3x shadow tentacles, 1x iron |
54 | Ink Sword | 4 | 4 | 4 | melee,sword,fragile. Reach 3, Deadly 3. You may only attack with this while in darkness. | | Skyreef Sanctuary | 1x 3,000 year sunspot, 4x hide, 1x shadow ink gland, 1x iron |
55 | King Spear | 2 | 6 | 3 | spear,heavy, 2H. Reach 2. | | Catarium | 1x lion claw, 1x great cat bone |
56 | Knuckle Shield | 3 | 7 | 1 | 3/7+/1 Block 1. Once per round, if you wound with this weapon, Block 1 for free. Shield adds +0 armor to all locations. | | Gormery | 1x mammoth hand, 2x bone |
57 | Lance of Longinus | 2 | 6 | 9 | spear,2H,bone. Irreplaceable, Reach 2. Each showdown, first time you wounds, monster gains -1 toughness token. | | Stone Circle | 1x legendary horns, 6x organ |
58 | Lantern Dagger | 2 | 7 | 1 | dagger,finesse,metal. Paired. Sharp (add 1d10 strength to each wound attempt). Early Iron: when attack roll is 1, cancel any hits and end the attack. | | Blacksmith | 1x iron, 4x leather, 2x bone |
59 | Lantern Glaive | 2 | 6 | 4 | spear,axe,2H,finesse,metal. Reach 2. Sharp (add 1d10 strength to each wound attempt). Early Iron: when an attack roll is 1, cancel any hits and end the attack. | | Blacksmith | 2x iron, 2x leather, 4x bone |
60 | Lantern Halberd | 2 | 4 | 7 | 2H,spear,other. Reach 2, irreplaceable, unique. After attacking, if standing, you may move up to 2 spaces directly away from monster. | | Guidepost innovation - pull it out | lose Guidepost innovation, gain Lantern Halberd |
61 | Lantern Sword | 3 | 5 | 3 | sword,finesse,metal. Sharp (add 1d10 strength to each wound attempt). Early Iron: when an attack roll is 1, cancel any hits and end the attack. | | Blacksmith | 1x iron, 5x bone, 3x hide |
62 | Lion Beast Katar | 2 | 7 | 3 | weapon,melee,katar. Deadly (+1 luck with this weapon). Paired: When you attack, add the speed of a 2nd Lion Beast Katar in your gear grid. | | Catarium | 1x lion claw, 1x hide |
63 | Lion Knight's Left Claw | 2 | 5 | 4 | Katar. Paired with the LK Right Claw. 1x 0.5-aff-red=Deadly. 1x 0.5-aff-blue=+1 speed | | Lion Knight encounter | defeat level 3 Lion Knight |
64 | Lion Knight's Right Claw | 2 | 8 | 8 | Katar. Paired with the LK Left Claw. 1x 0.5-aff-red=On a perfect hit, gain +1 survival. 1x 0.5-aff-blue=+1 speed | | Lion Knight encounter | defeat level 3 Lion Knight |
65 | Manacles | 2 | 8 | 0 | uses whip profiency. Note that manacles cause no wounds. On a successful wound roll, they lower a monster's movement by 3 (for each successful wound roll). Use Whip Proficiency number for the Strength rather than 0. If a survivor carries manacles during an event where another survivor would leave the group or settlement, roll an attack. On success, they are prevented from leaving. | | Weapon Crafter | 2x iron, 1x lion tail |
66 | Muramasa | 6 | 6 | 6 | katana,2H,finesse,other. Frail, Sharp, Sentient, Deadly 2, Unique. When you crit wound with this weapon, gain 2 bleeding tokens. | | Hunt Event 88 | core game. Non-craftable. |
67 | Nuclear Knife | 3 | 6 | 3 | weapon,melee,dagger,nuclear. Spend action: Edge ignites! Suffer 3 brain damage. Your next attack with this weapon gains Devastating 1. Limit 1x/round. | | Dragon Armory | 1x radiant heart, 2x horn fragment, 2x scrap |
68 | Nuclear Scythe | 2 | 6 | 4 | weapon,melee,sythe,2H,nuclear. Reach 2. Spend action: Edge ignites! Suffer 3 brain damage. Your next attack with this weapon gains Devastating 1. Limit, 1x/round. | | Dragon Armory | 1x radiant heart, 2x king's claw, 2x scrap |
69 | Perfect Slayer | 3 | 6 | 14 | grand,sword,2H,heavy,finesse,metal. Slow, Sharp Devastating 2, Irreplaceable, -2 movement. | | Blacksmith | perfect crucible, 9x iron, 3x organ |
70 | Prism Mace | 3 | 6 | 10 | melee,club,2H,bone. Block 1. When you wound with this, you may Block 1 for free and discard 1 mood in play if you have any +1 strength tokens. | | Sacred Pool | 4x iron, 1x shimmering halo, 2x elder cat teeth |
71 | Rainbow Katana | 4 | 4 | 4 | katana,finesse,2H. Frail. 0.5-aff-red/1-aff-green/1-aff-blue = gains Deadly. | | Weapon Crafter | heat, 1x phoenix beak, 1x rainbow droppings, 1x iron, 6x bone |
72 | Ram Prow | 2 | 6 | 7 | 2/6/7 weapon,shield. +2 movement. Block 1. If a move (or dash) is combined with an attack with this shield, then on a successful hit roll 1d10. If the roll is at or below the number of grids moved, then the monster is knocked down. Throw out all HL traps and ignore reactions for the rest of this round. | | Wet Resin Crafter | 1x century shell, 2x iron, 1x beetle horn |
73 | Rawhide Whip | 3 | 7 | 1 | whip,rawhide. Provoke: when you wound with this weapon, gain priority target token. | | Skinnery | ammonia, 1x bone, 1x hide |
74 | Regal Edge | 1 | 5 | 2 | weapon,melee,sword,metal. Sharp. Gain +1 speed and +4 strength when attacking with this weapon if you have a constellation. | | Midnights Children (DrKg) | story event item, non-craftable |
75 | Replica Flower Sword | 2 | 6 | 6 | weapon,melee,grand,sword. Devastating 1. You cannot dodge. 2x 1-aff-green / 1x 1-aff-red = Gains Sharp and +1 Evasion. | | Sense Memory event (kill Flower Knight) | 1x osseous bloom, 1x flower, 2x iron |
76 | Rib Blade | 1 | 6 | 5 | weapon,melee,grand,bone. Slow, Deadly. | | Gormery | 1x meaty rib, 1x hide |
77 | Ring Whip | 2 | 5 | 0 | whip,finesse,metal. Sharp, Reach 2. Early Iron: when an attack roll result is 1, cancel any hits and end the attack. | | Blacksmith | 1x iron, 3x organ, 3x bone |
78 | Riot Mace | 2 | 5 | 5 | weapon,melee,club. Deadly. When you critically wound, the next time the monster would draw AI, it performs Basic Action instead. | | Gormery | 1x pure bulb, 1x stout kidney, 1x jiggling lard, 1x dense bone |
79 | Round Leather Shield | 1 | 8 | 1 | 1/8/1 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations. | | Leather Worker | 1x leather, 1x bone, 1x hide |
80 | Scrap Dagger | 3 | 7 | 2 | dagger,metal. On a perfect hit, gain +2 strength for the rest of the attack. | | Weapon Crafter | heat, 1x bone, 1x scrap |
81 | Scrap Shield | 2 | 7 | 3 | 2/7/3 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations. | | Blacksmith | 3x bone, 2x scrap, 3x leather |
82 | Scrap Sword | 2 | 5 | 3 | sword,metal. On a perfect hit gain +4 strength for the rest of the attack. 2x 1-aff-red/1-aff-blue = gains Deadly. | | Weapon Crafter | heat, 2x bone, 1x scrap |
83 | Silk Whip | 2 | 6 | 3 | whip,silk. 1x 0.5-aff-blue / 1x 0.5-aff-green = On a Perfect Hit, you may archive a mood in play instead of drawing a random hit location. | | Silk Mill | 1x large appendage, 1x bone |
84 | Skleaver | 1 | 5 | 10 | 2H,heavy,bone. On the first Perfect Hit each attack, this gainst Devastating 1 until the end of the attack. 2x 1-aff-red / 1x 0.5-aff-red = Loses the heavy keyword. | | Skyreef Sanctuary | 2x 1,000 year sunspot, 1x salt, 1x black lense, 1x sunshark bone |
85 | Skullcap Hammer | 2 | 7 | 3 | club,bone. On a perfect hit, monster is dazed and gains -1 speed token until end of its turn. Max -1/round. | | Weapon Crafter | 2x bone, 1x scrap |
86 | Sky Harpoon | 2 | 5 | 5 | melee,thrown,spear. Reach 3, Savage. 1x/showdown, if monster is within reach, roll 1d10. On 6+, you skewer it! It suffers 1 wound. Move it up to 3 spaces toward you. | | Skyreef Sanctuary | 1x sunshark bone, 1x scrap, 1x salt |
87 | Sonic Tomahawk | 3 | 5 | 2 | axe,metal. On a perfect hit, make 1 additional attack roll. 0.5-aff-red/2x 1-aff-green/1-aff-blue = gain Savage and Paired. | | Plumery | 1x small feathers, 1x scrap, 1x hollow wing bone |
88 | Steel Shield | 1 | 6 | 6 | 1/6/6 weapon. Irreplaceable. -3 movement. Spend action or 1 survival to ignore a hit. Shield adds +0 armor to all locations. | | Hunt Event 100. | core game, non-craftable. |
89 | Steel Sword | 1 | 4 | 5 | sword,finesse,metal. Irreplaceable, Slow, Sharp. On perfect hit gain +1d10 strength for the rest of the attack. | | Hunt Event 100. | core game, non-craftable. |
90 | Sunring Bow | 2 | 4 | 4 | weapon,ranged,2H,bow,bone. Range: 5. Cumbersome. 2x 0.5-aff-red = On a Perfect Hit, do not draw a hit location, monster suffers 1 wound. | | Sacred Pool | 6x bone, 1x phoenix whisker, 1x bladder |
91 | Sunshark Arrows | 1 | 4 | 6 | Arrow-bow. Sharp (+1d10 strength/wound attempt). Activation Limit 3x/showdown. | | Skyreef Sanctuary | 3x small sunteeth, 1x bone, 1x sunshark fin, 1x salt |
92 | Sunshark Bow | 3 | 6 | 0 | weapon,melee,ranged,bow,2H. Sharp, Range: 1. 1x 0.5-aff-red / 2x 1-aff-red = Gaints +4 strength and slow. | | Skyreef Sanctuary | 2x huge sunteeth, 1x organ, 1x sunshark bone, 1x salt |
93 | Sunspot Dart | 4 | 7 | 3 | ranged,thrown. Range: 5, Deadly, Activation Limit: 3. When you hit, there is an inspiring flash! Survivors adjacent to the monster gain +1 survival. | | Skyreef Sanctuary | 1x sunstones, 3x bone |
94 | Talon Knife | 2 | 6 | 4 | weapon,melee,katar,bone. Paired. If all of your attack rolls hit, gain Savage and Deadly until the end of your attack. | | Dragon Armory | 2x kings claw, 2x organ |
95 | The Weaver | 3 | 6 | 2 | sword,amber. When you wound a monster, add 1 armor to a random hit location. | | Spidicules Hunt Event | spidicules, non-craftable. |
96 | Throwing Knife | 4 | 9 | 2 | ranged,thrown. Range: 4. At the end of your attack, gain +1 accuracy token for each Perfect Hit. When knocked down, remove all your +1 accuracy tokens. | | Silk Mill | 1x silk, 1x serrated fangs |
97 | Thunder Maul | 2 | 6 | 10 | club,2H,other. Irreplaceable, Unique, Cursed. On perfect hit monster is knocked down. Suffer a severe arm injury. All non-deaf survivors suffer 1 brain damage. | | Hunt Event 100. | core game, non-craftable. |
98 | Twilight Sword | 1 | 10 | 9 | twilightsword,2H,finesse,other. Slow, Cursed, Cumbersome, Sentient, Irreplaceable. Gaints Devastating 2 when fighting the Watcher. *Accuracy is (9-Twilight Sword proficiency level), not 10. Can only use Twilight Sword Weapon Proficiency with this weapon. | | Hooded Knight event | core game, non-craftable. |
99 | Vespertine Arrow | 2 | 6 | 0 | item,ammunition,arrow. Ammo - Bow. Deadly 4. Archive after use. If your attack misses, place a Flower Patch terrain tile adjacent to the monster. | | Sense Memory (kill Flower Knight) | 1x flower (any type) |
100 | Vespertine Bow | 3 | 6 | 6 | weapon,ranged,bow,2H,other. Range 5, Deadly. NOT CUMBERSOME! Before each attack, you may choose for Vespertine Bow to have slow, +4 accuracy, and Range: 9 for that attack. | | Sense Memory (kill Flower Knight) | 1x osseous bloom, 1x sighing bloom, 1x organ, 1x hide. Add Necrotic Mistletoe (FK) event 4 years from now. |
101 | Vespertine Foil | 4 | 5 | 1 | weapon,melee,sword,fragile. Deadly 2. At the beginning of each settlement phase, archive this unless you spend 1 Flower resource. | | Sense Memory (kill Flower Knight) | 1x osseous bloom, 1x bone, 1x scrap |
102 | Whistling Mace | 3 | 6 | 3 | club,bone. On perfect hit, reveal next AI card. Place it on top or bottom of AI deck. Unwieldy: if any attack rolls are 1, you hit your self and suffer 1 damage. | | Weapon Crafter | 2x bone, 1x organ |
103 | Xmaxe | 2 | 5 | 99 | weapon,melee,axe,other. This weapon's strength is equal to your current insanity. | | random loot | core game, non-craftable. |
104 | Zanbato | 1 | 6 | 6 | grand,2H,bone. Slow, Frail, Deadly (+1 luck). 0.5-aff-red/1-aff-green = Gaints Devastating 1: whenever you wound, inflict 1 additional wound. | | Weapon Crafter | 1x great cat bone, 2x hide |