# | Weapon | Speed | Accuracy | Strength | Notes |
0 | Amber Poleaxe | 2 | 6 | 3 | weapon,axe,spear, 2H, amber. Reach 2. When a monster collides with you, roll 1d10. On a 6+, the monster suffers 1 wound. | | Silk Mill | 2x bone, 1x organ, 1x venom sac |
1 | Anklebiter Axe | 2 | 5 | 4 | weapon,melee,axe,bone. Paired. Each time you critically wound with this weapon, the monster gains a -1 movement token. | | Blacksmith | 2x iron, 1x bone |
2 | Bone Axe | 2 | 6 | 3 | weapon,melee,axe,bone. Frail. Savage: 1/attack, if you critically wound, cause 1 additional wound. Does not apply to impervious hit locations. | | Bone Smith | 1x bone, 1x organ |
3 | Butcher Cleaver | 2 | 5 | 5 | weapon,melee,axe,other. Paired. Sentient: must be insane to activate. Irreplaceable: When you die, archive this weapon. | | Defeat Butcher | non-craftable |
4 | Counterweighted Axe | 2 | 6 | 4 | weapon,melee,axe,2H. Reach 2. 0.5-aff-red = on a perfect hit, do not draw a hit location (monster suffers 1 wound). | | Weapon Crafter | 1x bone, 1x hide, 1x organ |
5 | Denticle Axe | 2 | 6 | 5 | melee,axe,scale. 1x 1-aff-blue / 1x 1-aff-red = When attacking from the blind spot, the attack gains +2 strength and the first successful wound attempt gains Devastating 1. | | Skyreef Sanctuary | 1x 1,000 year sunspot, 1x salt, 1x black lens, 1x iron, 1x bone |
6 | Gaxe | 1 | 6 | 4 | weapon,melee,axe,bone. Each showdown, the first time you critically wound the monster, it gains -1 evasion token. 1x 1-aff-red = Gains +1 speed and Savage. | | Gormery | 1x dense bone, 1x stout hide |
7 | Greater Gaxe | 2 | 6 | 4 | weapon,melee,axe,2H,heavy. Deadly, Reach 2. 1x 1-aff-green / 1x 1-aff-red = On a Perfect Hit, the edge sharpens. Gain +4 strength for the rest of the attack. | | Gormery | 1x dense bone, 1x jiggling lard |
8 | Lantern Glaive | 2 | 6 | 4 | spear,axe,2H,finesse,metal. Reach 2. Sharp (add 1d10 strength to each wound attempt). Early Iron: when an attack roll is 1, cancel any hits and end the attack. | | Blacksmith | 2x iron, 2x leather, 4x bone |
9 | Xmaxe | 2 | 5 | 99 | weapon,melee,axe,other. This weapon's strength is equal to your current insanity. | | random loot | core game, non-craftable. |