Kingdom Death Utilities

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Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
2H:
#WeaponSpeedAccuracyStrengthNotes
0Amber Poleaxe263weapon,axe,spear, 2H, amber. Reach 2. When a monster collides with you, roll 1d10. On a 6+, the monster suffers 1 wound.
       
Silk Mill2x bone, 1x organ, 1x venom sac
1Arc Bow169bow,2H. Slow, Range 6. Cumbersome - spend move+action to activate. 0.5-aff-red/0.5-aff-green/1-aff-blue = range +2
       
Plumery1x phoenix whisker, 1x wishbone, 1x scrap
2Calcified Zanbato158melee,grand,2H,bone,heavy. Slow, Deadly. 1x 1-aff-green = Gains Devastating 1.
       
Underground Sow Event1x Zanbato
3Cat Gut Bow273weapon,ranged,bow,2H. Range: 6. Cumbersome - spend move+action to fire weapon.
       
Catarium1x sinew, 1x bone
4Counterweighted Axe264weapon,melee,axe,2H. Reach 2. 0.5-aff-red = on a perfect hit, do not draw a hit location (monster suffers 1 wound).
       
Weapon Crafter1x bone, 1x hide, 1x organ
5Dragon Slayer169weapon,melee,grand,2H,heavy,metal. Frail, Slow, Sharp, Devastating 1. Early iron: when an attack roll is a 1, cancel any hits and end the attack.
       
Blacksmithpaint, 5x iron, 3x organ
6Finger of God255weapon,melee,spear,2H. Reach 2. 1-aff-green/1-aff-blue/1-aff-red = if you have +5 survival then gain +1 accuracy and +1 strength.
       
Weapon Crafter1x phoenix finger, 4x bone
7Giant Stone Face165grand,2H,stone. Devastating 1. If your attack roll result is a 1, archive this card and place a Giant Stone Face terrain tile in any adjacent space. May be picked up after the battle.
       
Kara Black encounterafter that, hug a big damn rock
8Gloom Hammer27132H,gloomy,club. Sentient, Reach 2, Deadly. When you wound, end your attack (cancel reactions). Gain the monster controller tile and full move the monster directly away from you.
       
Light-Forging eventSlenderman event. Requires Dark Research II. 3x skull, 1x iron, 1x organ, 3x dark water
9Gloom Katana450katana,2H,gloomy,finesse. Your insanity is added to this weapon's strength. When Gloom Sheath is right of this in your gear grid, Gloom Katana gains Savage.
       
Light-Forging eventSlenderman event. Requires Dark Research III. 1x iron, 1x crystal mold, 2x dark water
10Greater Gaxe264weapon,melee,axe,2H,heavy. Deadly, Reach 2. 1x 1-aff-green / 1x 1-aff-red = On a Perfect Hit, the edge sharpens. Gain +4 strength for the rest of the attack.
       
Gormery1x dense bone, 1x jiggling lard
11Ink Blood Bow2782H,bow. Range: 7, Deadly, Cumbersome. Gains +1 strength for each bleeding token you have. Loses cumbersome when in darkness.
       
Skyreef Sanctuary1x 3,000 year sunspot, 5x organ, 3x shadow tentacles, 1x iron
12King Spear263spear,heavy, 2H. Reach 2.
       
Catarium1x lion claw, 1x great cat bone
13Lance of Longinus269spear,2H,bone. Irreplaceable, Reach 2. Each showdown, first time you wounds, monster gains -1 toughness token.
       
Stone Circle1x legendary horns, 6x organ
14Lantern Glaive264spear,axe,2H,finesse,metal. Reach 2. Sharp (add 1d10 strength to each wound attempt). Early Iron: when an attack roll is 1, cancel any hits and end the attack.
       
Blacksmith2x iron, 2x leather, 4x bone
15Lantern Halberd2472H,spear,other. Reach 2, irreplaceable, unique. After attacking, if standing, you may move up to 2 spaces directly away from monster.
       
Guidepost innovation - pull it outlose Guidepost innovation, gain Lantern Halberd
16Muramasa666katana,2H,finesse,other. Frail, Sharp, Sentient, Deadly 2, Unique. When you crit wound with this weapon, gain 2 bleeding tokens.
       
Hunt Event 88core game. Non-craftable.
17Nuclear Scythe264weapon,melee,sythe,2H,nuclear. Reach 2. Spend action: Edge ignites! Suffer 3 brain damage. Your next attack with this weapon gains Devastating 1. Limit, 1x/round.
       
Dragon Armory1x radiant heart, 2x king's claw, 2x scrap
18Perfect Slayer3614grand,sword,2H,heavy,finesse,metal. Slow, Sharp Devastating 2, Irreplaceable, -2 movement.
       
Blacksmithperfect crucible, 9x iron, 3x organ
19Prism Mace3610melee,club,2H,bone. Block 1. When you wound with this, you may Block 1 for free and discard 1 mood in play if you have any +1 strength tokens.
       
Sacred Pool4x iron, 1x shimmering halo, 2x elder cat teeth
20Rainbow Katana444katana,finesse,2H. Frail. 0.5-aff-red/1-aff-green/1-aff-blue = gains Deadly.
       
Weapon Crafterheat, 1x phoenix beak, 1x rainbow droppings, 1x iron, 6x bone
21Skleaver15102H,heavy,bone. On the first Perfect Hit each attack, this gainst Devastating 1 until the end of the attack. 2x 1-aff-red / 1x 0.5-aff-red = Loses the heavy keyword.
       
Skyreef Sanctuary2x 1,000 year sunspot, 1x salt, 1x black lense, 1x sunshark bone
22Sunring Bow244weapon,ranged,2H,bow,bone. Range: 5. Cumbersome. 2x 0.5-aff-red = On a Perfect Hit, do not draw a hit location, monster suffers 1 wound.
       
Sacred Pool6x bone, 1x phoenix whisker, 1x bladder
23Sunshark Bow360weapon,melee,ranged,bow,2H. Sharp, Range: 1. 1x 0.5-aff-red / 2x 1-aff-red = Gaints +4 strength and slow.
       
Skyreef Sanctuary2x huge sunteeth, 1x organ, 1x sunshark bone, 1x salt
24Thunder Maul2610club,2H,other. Irreplaceable, Unique, Cursed. On perfect hit monster is knocked down. Suffer a severe arm injury. All non-deaf survivors suffer 1 brain damage.
       
Hunt Event 100.core game, non-craftable.
25Twilight Sword1109twilightsword,2H,finesse,other. Slow, Cursed, Cumbersome, Sentient, Irreplaceable. Gaints Devastating 2 when fighting the Watcher. *Accuracy is (9-Twilight Sword proficiency level), not 10. Can only use Twilight Sword Weapon Proficiency with this weapon.
       
Hooded Knight eventcore game, non-craftable.
26Vespertine Bow366weapon,ranged,bow,2H,other. Range 5, Deadly. NOT CUMBERSOME! Before each attack, you may choose for Vespertine Bow to have slow, +4 accuracy, and Range: 9 for that attack.
       
Sense Memory (kill Flower Knight)1x osseous bloom, 1x sighing bloom, 1x organ, 1x hide. Add Necrotic Mistletoe (FK) event 4 years from now.
27Zanbato166grand,2H,bone. Slow, Frail, Deadly (+1 luck). 0.5-aff-red/1-aff-green = Gaints Devastating 1: whenever you wound, inflict 1 additional wound.
       
Weapon Crafter1x great cat bone, 2x hide
Note: Weapons are randomized using a formula based on their speed/accuracy/strength, with frail weapons being more common (easier to make), as is the founding stone. In a nutshell, crappy weapons generally ought to be more common.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.