# | Weapon | Speed | Accuracy | Strength | Notes |
0 | Arm of the First Tree | 2 | 6 | 4 | weapon,melee,club. On a Perfect Hit, the monster gains a -1 Toughness token until the end of the round (max 1x/round). | | The Messenger of the First Story encounter | Can only be made after the encounter, and then requires defeating a Lonely Tree to make another. |
1 | Gloom Hammer | 2 | 7 | 13 | 2H,gloomy,club. Sentient, Reach 2, Deadly. When you wound, end your attack (cancel reactions). Gain the monster controller tile and full move the monster directly away from you. | | Light-Forging event | Slenderman event. Requires Dark Research II. 3x skull, 1x iron, 1x organ, 3x dark water |
2 | Prism Mace | 3 | 6 | 10 | melee,club,2H,bone. Block 1. When you wound with this, you may Block 1 for free and discard 1 mood in play if you have any +1 strength tokens. | | Sacred Pool | 4x iron, 1x shimmering halo, 2x elder cat teeth |
3 | Riot Mace | 2 | 5 | 5 | weapon,melee,club. Deadly. When you critically wound, the next time the monster would draw AI, it performs Basic Action instead. | | Gormery | 1x pure bulb, 1x stout kidney, 1x jiggling lard, 1x dense bone |
4 | Skullcap Hammer | 2 | 7 | 3 | club,bone. On a perfect hit, monster is dazed and gains -1 speed token until end of its turn. Max -1/round. | | Weapon Crafter | 2x bone, 1x scrap |
5 | Thunder Maul | 2 | 6 | 10 | club,2H,other. Irreplaceable, Unique, Cursed. On perfect hit monster is knocked down. Suffer a severe arm injury. All non-deaf survivors suffer 1 brain damage. | | Hunt Event 100. | core game, non-craftable. |
6 | Whistling Mace | 3 | 6 | 3 | club,bone. On perfect hit, reveal next AI card. Place it on top or bottom of AI deck. Unwieldy: if any attack rolls are 1, you hit your self and suffer 1 damage. | | Weapon Crafter | 2x bone, 1x organ |