# | Weapon | Speed | Accuracy | Strength | Notes |
0 | Acid-Tooth Dagger | 2 | 7 | 2 | weapon,melee,dagger,bone. Paired. On a Perfect Hit, a wound attempt in your attack automatically succeeds. | | Gormery | 1x acid gland, 2x bone |
1 | Bone Dagger | 3 | 7 | 1 | weapon,melee,dagger,bone. On a Perfect Hit, gain +1 survival. | | Bone Smith | 1x bone |
2 | Cat Fang Knife | 3 | 6 | 2 | weapon,melee,dagger,bone. 3-aff-red = on a perfect hit gain +1 strength token. When knocked down, remove all +1 strength tokens. | | Catarium | 1x elder cat teeth, 4x organ |
3 | Lantern Dagger | 2 | 7 | 1 | dagger,finesse,metal. Paired. Sharp (add 1d10 strength to each wound attempt). Early Iron: when attack roll is 1, cancel any hits and end the attack. | | Blacksmith | 1x iron, 4x leather, 2x bone |
4 | Nuclear Knife | 3 | 6 | 3 | weapon,melee,dagger,nuclear. Spend action: Edge ignites! Suffer 3 brain damage. Your next attack with this weapon gains Devastating 1. Limit 1x/round. | | Dragon Armory | 1x radiant heart, 2x horn fragment, 2x scrap |
5 | Scrap Dagger | 3 | 7 | 2 | dagger,metal. On a perfect hit, gain +2 strength for the rest of the attack. | | Weapon Crafter | heat, 1x bone, 1x scrap |