Kingdom Death Utilities

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Craftable Location/Events:   Gear Grid  
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Dagger:
Dagger Specialization: When attacking with a dagger, if a wound attempt fails, after performing any reactions, you may discard another drawn hit location card to attempt to wound that hit location again.
Dagger Mastery: After a wounded hit location is discarded, a Dagger Master adjacent to the attacker and the wounded monster may spend 1 survival to re-draw the wounded hit location and attempt to wound with a dagger. Treat monster reactions normally.
#WeaponSpeedAccuracyStrengthNotes
0Acid-Tooth Dagger272weapon,melee,dagger,bone. Paired. On a Perfect Hit, a wound attempt in your attack automatically succeeds.
       
Gormery1x acid gland, 2x bone
1Bone Dagger371weapon,melee,dagger,bone. On a Perfect Hit, gain +1 survival.
       
Bone Smith1x bone
2Cat Fang Knife362weapon,melee,dagger,bone. 3-aff-red = on a perfect hit gain +1 strength token. When knocked down, remove all +1 strength tokens.
       
Catarium1x elder cat teeth, 4x organ
3Lantern Dagger271dagger,finesse,metal. Paired. Sharp (add 1d10 strength to each wound attempt). Early Iron: when attack roll is 1, cancel any hits and end the attack.
       
Blacksmith1x iron, 4x leather, 2x bone
4Nuclear Knife363weapon,melee,dagger,nuclear. Spend action: Edge ignites! Suffer 3 brain damage. Your next attack with this weapon gains Devastating 1. Limit 1x/round.
       
Dragon Armory1x radiant heart, 2x horn fragment, 2x scrap
5Scrap Dagger372dagger,metal. On a perfect hit, gain +2 strength for the rest of the attack.
       
Weapon Crafterheat, 1x bone, 1x scrap
Note: Weapons are randomized using a formula based on their speed/accuracy/strength, with frail weapons being more common (easier to make), as is the founding stone. In a nutshell, crappy weapons generally ought to be more common.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.