# | Weapon | Speed | Accuracy | Strength | Notes |
0 | Black Sword | 3 | 5 | 10 | weapon,melee,sword,heavy. On a Perfect Hit, gain +1 survival. If you are a Sword Master, you understand this weapons potential. It gains +20 strength. | | Gormery | 1x gormite, 1x handed skull |
1 | Calcified Zanbato | 1 | 5 | 8 | melee,grand,2H,bone,heavy. Slow, Deadly. 1x 1-aff-green = Gains Devastating 1. | | Underground Sow Event | 1x Zanbato |
2 | Dragon Slayer | 1 | 6 | 9 | weapon,melee,grand,2H,heavy,metal. Frail, Slow, Sharp, Devastating 1. Early iron: when an attack roll is a 1, cancel any hits and end the attack. | | Blacksmith | paint, 5x iron, 3x organ |
3 | Greater Gaxe | 2 | 6 | 4 | weapon,melee,axe,2H,heavy. Deadly, Reach 2. 1x 1-aff-green / 1x 1-aff-red = On a Perfect Hit, the edge sharpens. Gain +4 strength for the rest of the attack. | | Gormery | 1x dense bone, 1x jiggling lard |
4 | Hazmat Shield | 2 | 4 | 7 | 2/4+/7 weapon,melee,shield,metal,heavy. Block 2. When the monster performs Unseen Agony or Meltdown, roll 1d10. On 2+ you suffer no damage. Shield adds +2 armor to all locations. | | The Tomb story event | Dragon King, non-craftable |
5 | King Spear | 2 | 6 | 3 | spear,heavy, 2H. Reach 2. | | Catarium | 1x lion claw, 1x great cat bone |
6 | Perfect Slayer | 3 | 6 | 14 | grand,sword,2H,heavy,finesse,metal. Slow, Sharp Devastating 2, Irreplaceable, -2 movement. | | Blacksmith | perfect crucible, 9x iron, 3x organ |
7 | Skleaver | 1 | 5 | 10 | 2H,heavy,bone. On the first Perfect Hit each attack, this gainst Devastating 1 until the end of the attack. 2x 1-aff-red / 1x 0.5-aff-red = Loses the heavy keyword. | | Skyreef Sanctuary | 2x 1,000 year sunspot, 1x salt, 1x black lense, 1x sunshark bone |