Path of the Insane (Insane survivors) |
Path of the Doomed (If no other applies) |
Path of the Brave (Survivors with 3+ courage)) |
1. You envision a strange fruit that pulses with your heartbeat. You smash it. Spend all your survival (at least 1) or die. |
1. Your lantern light fades into the darkness. Spend all your survival lat least 1) or die. |
1. You boldy walk into a monster's maw and are consumed whole. Spend all your survival (at least 1) or die. |
2. You shriek into the darkness. dealing 1 brain event damage to all non~deaf survivors. |
2. A pall of doom falls over you. Gain -3 luck tokens for the duration of the showdown. |
2. You emerge from the darkness crippled with doubt. Gain -1 speed token. |
3. You lash out at the unseen. Roll a random survivor in the party - they suffer 1 event damage to a random hit location. |
3. An unseen monster attacks. Suffer event damage equal to the quarry's level to a random hit location. |
3. The darkness drowns out your lantern light. Gain -1 accuracy token. |
4. Startling visions. Gain a random disorder. |
4. Disoriented. Gain -1 evasion token. |
4. The darkness is crushing, and during the next combat, you suffer -1 on their first attack (all attack rolls of it). |
5. You find a strange peace. Lose all insanity. |
5. The darkness is crushing, and during the next combat, they suffer -1 on their first attack (all attack rolls of it). |
5. Foolish bravery. Gain +1 strength token and -1 evasion token. |
6. You go crazy and smash the stone faces, making a lot of noise. Move monster closer by 1 square (for every survivor that rolls this). |
6. You handle the darkness well, and add +1 to the die roll to anyone rolling after you. |
6. You handle the darkness well, and add +1 to the die roll to anyone rolling after you. |
7. The darkness is crushing, and during the next combat, they suffer -1 on their first attack (all attack rolls of it). |
7. Hope. Gain +1 insanity and +1 courage. |
7. You got this. You’ve done it before numerous times. +1 Survival. |
8+. You handle the darkness well, and add +1 to the die roll to anyone rolling after you. |
8+. You face the darkness and stand tall. Gain +1 courage. |
8+. You will survive. no matter what it takes. Gain +1 survival and +1 evasion token. |
If a 10+ is obtained in any column, roll 1d10 for that survivor:
1 - 5 Gain 1 survival.
6 - 8 Gain 2 survival.
9 Gain +1 luck token that last for the rest of this hunt (including showdowns).
10 Gain this fighting art:
Mighty Strike: On a Perfect Hit, gain +2 strength until the end of the attack.
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