Kingdom Death Utilities

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Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Shield:
Shield Specialization: While a shield is in your gear grid, you are no longer knocked down after collision with a monster. Also, add 1 armor to all your hit locations.
Shield Mastery: When adjacent to a survivor targeted by a monster, you may swap spaces on the board with the survivor and become the target instead. The master must have a shield to do this.
#WeaponSpeedAccuracyStrengthNotes
0Beacon Shield1651/6/5. Block 2: spend move to ignore 2 hits next time you are attacked (up until your next act). You cannot block more than once per attack. Shield adds +2 armor to all locations.
       
Blacksmith2x iron, 3x leather, 4x bone
1Beetle Eye Shield2732/7+/3 The shield has a myriad of eyes on the front to confuse the opponent. If a trap hit location card is drawn during your attacks, discard it and draw another hit location card. 1x/attack and costs 1 survival to perform. Block 1.
       
Wet Resin Crafter1x scarab shell, 1x compound eye, 1x web silk
2Biting Visage2742/7+/4 weapon,shield. Block 1. If holding this shield during an attack (with any weapon) and draw a Trap, roll 1d10. On 6+ the visage distracts the monster and you may discard the trap card (but do not draw a new HL card).
       
Silk Mill1x grinning visage, 1x web silk, 2x bone
3Blast Shield1741/7+/4 weapon,melee,shield,metal. Block 1. The first time you block a hit each showdown, gain the priority target token. Shield adds +1 armor to all locations.
       
Dragon Armory1x kings tongue, 1x iron
4Feather Shield3703/7/0 weapon. Block 1. 1-aff-green/1-aff-blue/1-aff-red = reduce any suffered brain damage by 1, to min of 1. Shield adds +1 armor to all locations.
       
Plumery2x small feathers, 1x muculent droppings
5Grinning Visage2742/7+/4 weapon,shield. Block 1.2/7/4. Shield. Block 1. When you wound with this shield, you may spend 1 survival to add 1 armor to all hit locations. Limit 1x/attack.
       
Legless Ball innovationSpidicules, destroy Legless Ball, get shield.
6Hazmat Shield2472/4+/7 weapon,melee,shield,metal,heavy. Block 2. When the monster performs Unseen Agony or Meltdown, roll 1d10. On 2+ you suffer no damage. Shield adds +2 armor to all locations.
       
The Tomb story eventDragon King, non-craftable
7Knuckle Shield3713/7+/1 Block 1. Once per round, if you wound with this weapon, Block 1 for free. Shield adds +0 armor to all locations.
       
Gormery1x mammoth hand, 2x bone
8Ram Prow2672/6/7 weapon,shield. +2 movement. Block 1. If a move (or dash) is combined with an attack with this shield, then on a successful hit roll 1d10. If the roll is at or below the number of grids moved, then the monster is knocked down. Throw out all HL traps and ignore reactions for the rest of this round.
       
Wet Resin Crafter1x century shell, 2x iron, 1x beetle horn
9Round Leather Shield1811/8/1 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations.
       
Leather Worker1x leather, 1x bone, 1x hide
10Scrap Shield2732/7/3 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations.
       
Blacksmith3x bone, 2x scrap, 3x leather
11Steel Shield1661/6/6 weapon. Irreplaceable. -3 movement. Spend action or 1 survival to ignore a hit. Shield adds +0 armor to all locations.
       
Hunt Event 100.core game, non-craftable.
Note: Weapons are randomized using a formula based on their speed/accuracy/strength, with frail weapons being more common (easier to make), as is the founding stone. In a nutshell, crappy weapons generally ought to be more common.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.