# | Weapon | Speed | Accuracy | Strength | Notes |
0 | Beacon Shield | 1 | 6 | 5 | 1/6/5. Block 2: spend move to ignore 2 hits next time you are attacked (up until your next act). You cannot block more than once per attack. Shield adds +2 armor to all locations. | | Blacksmith | 2x iron, 3x leather, 4x bone |
1 | Beetle Eye Shield | 2 | 7 | 3 | 2/7+/3 The shield has a myriad of eyes on the front to confuse the opponent. If a trap hit location card is drawn during your attacks, discard it and draw another hit location card. 1x/attack and costs 1 survival to perform. Block 1. | | Wet Resin Crafter | 1x scarab shell, 1x compound eye, 1x web silk |
2 | Biting Visage | 2 | 7 | 4 | 2/7+/4 weapon,shield. Block 1. If holding this shield during an attack (with any weapon) and draw a Trap, roll 1d10. On 6+ the visage distracts the monster and you may discard the trap card (but do not draw a new HL card). | | Silk Mill | 1x grinning visage, 1x web silk, 2x bone |
3 | Blast Shield | 1 | 7 | 4 | 1/7+/4 weapon,melee,shield,metal. Block 1. The first time you block a hit each showdown, gain the priority target token. Shield adds +1 armor to all locations. | | Dragon Armory | 1x kings tongue, 1x iron |
4 | Feather Shield | 3 | 7 | 0 | 3/7/0 weapon. Block 1. 1-aff-green/1-aff-blue/1-aff-red = reduce any suffered brain damage by 1, to min of 1. Shield adds +1 armor to all locations. | | Plumery | 2x small feathers, 1x muculent droppings |
5 | Grinning Visage | 2 | 7 | 4 | 2/7+/4 weapon,shield. Block 1.2/7/4. Shield. Block 1. When you wound with this shield, you may spend 1 survival to add 1 armor to all hit locations. Limit 1x/attack. | | Legless Ball innovation | Spidicules, destroy Legless Ball, get shield. |
6 | Hazmat Shield | 2 | 4 | 7 | 2/4+/7 weapon,melee,shield,metal,heavy. Block 2. When the monster performs Unseen Agony or Meltdown, roll 1d10. On 2+ you suffer no damage. Shield adds +2 armor to all locations. | | The Tomb story event | Dragon King, non-craftable |
7 | Knuckle Shield | 3 | 7 | 1 | 3/7+/1 Block 1. Once per round, if you wound with this weapon, Block 1 for free. Shield adds +0 armor to all locations. | | Gormery | 1x mammoth hand, 2x bone |
8 | Ram Prow | 2 | 6 | 7 | 2/6/7 weapon,shield. +2 movement. Block 1. If a move (or dash) is combined with an attack with this shield, then on a successful hit roll 1d10. If the roll is at or below the number of grids moved, then the monster is knocked down. Throw out all HL traps and ignore reactions for the rest of this round. | | Wet Resin Crafter | 1x century shell, 2x iron, 1x beetle horn |
9 | Round Leather Shield | 1 | 8 | 1 | 1/8/1 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations. | | Leather Worker | 1x leather, 1x bone, 1x hide |
10 | Scrap Shield | 2 | 7 | 3 | 2/7/3 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations. | | Blacksmith | 3x bone, 2x scrap, 3x leather |
11 | Steel Shield | 1 | 6 | 6 | 1/6/6 weapon. Irreplaceable. -3 movement. Spend action or 1 survival to ignore a hit. Shield adds +0 armor to all locations. | | Hunt Event 100. | core game, non-craftable. |