# | Armor | Head | Arms | Body | Waist | Legs | Notes |
0 | Antelope Mask | 2 | | | | | Unique, Irreplaceable, Accessory. 2-aff-red/2-aff-blue At start of your act, if insane, gain +1 speed. | | Mask Maker | endeavor, 1x pelt, 6x bone, 4x organ |
1 | Apostle Crown | 3 | | | | | jewelry, Accessory. Armor 3 on head. At the start of your act, if you have any +1 strength tokens, reveal the next 4 monster hit locations and put them back in any order. | | Sacred Pool | 1x legendary horns, 1x phoenix crest |
2 | Armor Spikes | | | | | | item, bone, heavy. If adjacent to the monster when you suffer a severe body injury, the monster suffers a wound. Limit, once per round. | | Gormery | 1x stout vertebrae, 1x scrap |
3 | Beacon Shield | 2 | 2 | 2 | 2 | 2 | 1/6/5. Block 2: spend move to ignore 2 hits next time you are attacked (up until your next act). You cannot block more than once per attack. Shield adds +2 armor to all locations. | | Blacksmith | 2x iron, 3x leather, 4x bone |
4 | Beetle Eye Shield | 0 | 0 | 0 | 0 | 0 | 2/7+/3 The shield has a myriad of eyes on the front to confuse the opponent. If a trap hit location card is drawn during your attacks, discard it and draw another hit location card. 1x/attack. Block 1. | | Wet Resin Crafter | 1x scarab shell, 1x compound eye, 1x web silk |
5 | Blast Shield | 1 | 1 | 1 | 1 | 1 | 1/7+/4 weapon,melee,shield,metal. Block 1. The first time you block a hit each showdown, gain the priority target token. Shield adds +1 armor to all locations. | | Dragon Armory | 1x kings tongue, 1x iron |
6 | Blue Ring | | 2 | | | | jewelry, amber. Accessory. 3x 0.5-aff-blue = If you are the monster controller when the monster draws AI, draw 1 extra card. Select 1 to play and discard the other. | | Silk Mill | legless ball, 3x eyeballs, 2x stomach |
7 | Cloth | | | | 1 | | | | Starting item | 1x hide |
8 | Cycloid Scale Hood | 2 | | | | | Whenever you spend movement, the scales' color shift. Gain +1 evasion until your next act. | | Skyreef Sanctuary | 1x cycloid scales, 1x hide, 1x prismatic gills |
9 | Cycloid Scale Jacket | | | 2 | | | When you spend movement, you Shadow Walk and may move through occupied spaces without causing collision. 1x 0.5-aff-blue / 2x 1-aff-red = +1 accuracy | | Skyreef Sanctuary | 1x cycloid scales, 1x scrap, 1x huge sunteeth, 1x salt |
10 | Cycloid Scale Shoes | | | | | 2 | 1x 0.5-aff-blue / 1x 0.5-aff-green = Spend movement: You are not a threat until you attack. If you have the priority target token, gain 2 survival and remove it. | | Skyreef Sanctuary | 1x cycloid scales, 1x bone, 1x shadow tentacles |
11 | Cycloid Scale Skirt | | | | 2 | | 1x 0.5-aff-green / 3x 1-aff-blue = When you depart, gain survival equal to the number of blue affinities you have. | | Skyreef Sanctuary | 1x cycloid scales, 1x hide, 1x huge sunteeth |
12 | Cycloid Scale Sleeves | | 2 | | | | When you Shadow Walk and attack a monster from its blind spot, your weapon gains +1 accuracy and Sharp for that attack. | | Skyreef Sanctuary | 1x cycloid scales, 1x bone, 1x small sunteeth, 1x salt |
13 | Death Mask | 2 | | | | | Unique, irreplaceable, accessory (not armor). If you have NO affinities, gain +4 luck and suffer -4 to all severe injury rolls. | | Mask Maker | endeavor, -1 population, 6x bone, 4x organ |
14 | Dragon Belt | | | | 4 | | armor,set,metal. You are not knocked down from suffering a heavy injury. | | Dragon Armory | 2x veined wing, 1x organ, 1x iron |
15 | Dragon Boots | | | | | 4 | armor,set,metal. Gain +2 movement during your act. | | Dragon Armory | 1x kings claws, 1x husk, 1x organ, 1x iron |
16 | Dragon Gloves | | 4 | | | | armor,set,metal | | Dragon Armory | 1x cabled vein, 1x husk, 1x leather, 1x iron |
17 | Dragon Mantle | | | 4 | | | armor,set,metal. At the start of the showdown, you beat your chest mightily and gain survival up to the survival limit. | | Dragon Armory | 1x horn fragment, 1x iron, 1x hardened ribs, 1x leather |
18 | Dragonskull Helm | 4 | | | | | armor,set,bone,metal. Gain +1 to all severe heady injury roll results. Ignore shattered jaw severe injury result. | | Dragon Armory | 1x horn fragment, 2x bone, 1x husk |
19 | Feather Shield | 1 | 1 | 1 | 1 | 1 | 3/7/0 weapon. Block 1. 1-aff-green/1-aff-blue/1-aff-red = reduce any suffered brain damage by 1, to min of 1. Shield adds +1 armor to all locations. | | Plumery | 2x small feathers, 1x muculent droppings |
20 | Fetorsaurus | 2 | 2 | 2 | 2 | 2 | 2/5+/9. weapon,set,melee,shield,metal. Block 2. Add 2 to all hit locations (as shown). While you carry this, reduce star damage from monster level by 1. | | Blacksmith | 1x beacon shield, 1x underplate fungus, 1x sleeping virus flower, 1x elixir of life |
21 | Flower Knight Helm | 3 | | | | | armor,heavy. +1 Accuracy. 3x 1-aff-green = While you are being attacked, the monster has -1 speed. | | Sense Memory event | (2x bone OR 1x skull), 1x lantern bloom |
22 | Forsaker Mask | 2 | | | | | Unique, irreplaceable, accessory (not armor). At the start of your act, if insane gain +1 action. During settlement phase, you may archive this item to build the mask maker location. | | Defeat Butcher | Either defeat lvl 3 Butcher and roll 10 or combo of lvl 1-2 and also crit wound his head |
23 | God Mask | 2 | | | | | Unique, irreplaceable, accessory (not armor). 2-aff-red/2-aff-green/2-aff-blue = at start of action, if insane then gain +1 survival. | | Mask Maker | endeavor, 1x founding stone, 6x bone, 4x organ |
24 | Gorment Boots | | | | | 2 | armor, set, gormskin, heavy. Other survivors may move through but not end movement in a space you occupy. | | Gormery | 1x stout hide, 1x bone |
25 | Gorment Mask | 2 | | | | | armor, set, gormskin, heavy. 1x 0.5-aff-blue / 1x 0.5-aff-green = If your courage is higher than the monster level, ignore Intimidate actions. | | Gormery | 1x stout hide, 1x handed skull |
26 | Gorment Sleeves | | 2 | | | | armor, set, gormskin, heavy. 2x 1-aff-green = You may Guard without spending survival (see Gorment Suit for Guard). | | Gormery | 1x stout hide, 1x bone |
27 | Gorment Suit | | | 2 | 2 | | armor, set, gormskin, heavy. 1x 1-aff-blue / 1x 0.5-aff-green / 1x 1-aff-green = Guard: at the end of your attack, if you are standing and have a shield, spend 1 survival to move 3 spaces directly away from monster and Block 1 for free. | | Gormery | 3x stout hide, 1x stout kidney |
28 | Green Boots | | | | | 5 | armor,set,bone,heavy,metal. You may use the Tumble fighting art (even if you don't know it). You successfully tumble on 2+ instead of 6+. | | Forbidden Dance | 1x iron, 1x Flower Knight Badge, 1x calcified greaves, 3x bone |
29 | Green Faulds | | | | 5 | | armor,set,metal,other. +1 evasion. After drawing hit locations from an attack, you may discard First Strike hit location card. | | Choreia | 1x elytra, 1x gormite, 1x scell, 1x lantern bloom |
30 | Green Gloves | | 5 | | | | armor,set,metal. +2 strength. +6 luck when attempting to wound Parry locations. | | Scrap Smelting, Albedo | 1x hunter's heart, 1x iron, 1x jiggling lard |
31 | Green Helm | 5 | | | | | armor,set,bone,metal. +1 luck. When a monster attacks you, you may elect to take a hit on the head and roll 1d10. On 6+, ignore the hit. If adjacent, monster suffers 1 wound. | | Old Master on quarry list | 1x scell, 1x beetle horn, 1x DBK Errant Badge |
32 | Green Plate | | | 5 | | | armor,set,metal,gormskin. At the start of the showdown, draw 3 tactics cards. When you attack, the extra weight grants leverage. Your weapon gains the club keyword. | | Citrinitas | 1x Lion Knights left claw, 2x iron, 3x leather, 1x scarab shell |
33 | Grinning Visage | | | | | | 2/7/4. Shield. Block 1. When you wound with this shield, you may spend 1 survival to add 1 armor to all hit locations. Limit 1x/attack. | | Legless Ball innovation | Spidicules, destroy Legless Ball, get shield. |
34 | Hazmat Shield | 2 | 2 | 2 | 2 | 2 | 2/4+/7 weapon,melee,shield,metal,heavy. Block 2. When the monster performs Unseen Agony or Meltdown, roll 1d10. On 2+ you suffer no damage. Shield adds +2 armor to all locations. | | The Tomb story event | Dragon King, non-craftable |
35 | Hideous Disguise | 2 | | | | | Mask. Accessory. Gain +1 strength. At the start of the showdown, if you are fighting the Lion Knight, choose your Role card. | | Defeat Lion Knight | non-craftable. |
36 | Knuckle Shield | 0 | 0 | 0 | 0 | 0 | 3/7+/1 Block 1. Once per round, if you wound with this weapon, Block 1 for free. Shield adds +0 armor to all locations. | | Gormery | 1x mammoth hand, 2x bone |
37 | Lantern Cuirass | | | 5 | | | -2 movement. 2x 0.5-aff-blue/2x 0.5-aff-green = when you depart, add 3 armor to all hit locations with metal armor. | | Blacksmith | 2x iron, 5x leather |
38 | Lantern Gauntlets | | 5 | | | | 0.5-aff-green = +2 accuracy with club weapons. | | Blacksmith | 2x iron, 6x leather |
39 | Lantern Greaves | | | | | 5 | 2x 0.5-aff-red/0.5-aff-blue = +2 movement | | Blacksmith | 1x iron, 5x leather |
40 | Lantern Helm | 5 | | | | | 0.5-aff-blue = ear plugs, you are deaf and have -1 accuracy. | | Blacksmith | 1x iron, 7x bone |
41 | Lantern Mail | | | | 5 | | | | Blacksmith | 1x iron, 5x organ |
42 | Leather Boots | | | | | 3 | 2x 0.5-aff-green = at end of your act, you may move 1 space. | | Leather Worker | 1x leather, 1x hide |
43 | Leather Bracers | | 3 | | | | When you depart, gain +2 survival. | | Leather Worker | 1x leather, 1x hide |
44 | Leather Cuirass | | | 3 | | | | | Leather Worker | 1x leather, 1x bone |
45 | Leather Mask | 3 | | | | | When you depart, gain +2 insanity. | | Leather Worker | 1x leather, 1x scrap |
46 | Leather Skirt | | | | 3 | | | | Leather Worker | 1x leather |
47 | Lion Headdress | 1 | | | | | Accessory (not armor) | | Catarium | 1x shimmering mane |
48 | Lion Skin Cloak | | | | | | Reduce damage from every hit suffered by 1, to min of 1. | | Catarium | 2x white fur |
49 | Man Mask | 2 | | | | | Unique, Irreplaceable, Accessory. 1-aff-red/1-aff-green = if insane, you may spend negative attribute tokens in place of survival. | | Mask Maker | endeavor, 1x skull, 6x bone, 4x organ |
50 | Phoenix Faulds | | | | 4 | | When you depart, gain +1 insanity. | | Plumery | 1x iron, 1x leather, 1x tail feather, 1x organ |
51 | Phoenix Gauntlets | | 4 | | | | When you depart, gain +1 insanity. | | Plumery | 1x iron, 1x leather, 1x small feather, 1x bone |
52 | Phoenix Greaves | | | | | 4 | If insane, gain +2 movement | | Plumery | 1x iron, 1x leather, 1x small feather, 1x organ |
53 | Phoenix Helm | 4 | | | | | 0.5-aff-blue/1-aff-green/1-aff-red = if insane at start of showdown, gain +1 evasion token. | | Plumery | 1x hollow wing bone, 1x small feather, 1x bone |
54 | Phoenix Mask | 2 | | | | | Unique, Irreplaceable, Accessory. 4x 1-aff-red = if insane, you may dodge 1 additional time per round. | | Mask Maker | endeavor, 1x small feather, 6x bone, 4x organ |
55 | Phoenix Plackart | | | 4 | | | 0.5-aff-green/0.5-aff-blue/0.5-aff-red = if insane, ignore the first hit each round and suffer 1 brain damage instead. | | Plumery | 1x iron, 1x leather, 1x tail feather, 1x hide |
56 | Pirahna Helm | 2 | | | | | Armor - can replace Rawhide set helm. You may spend survival while Frenzied. | | Skyreef Sanctuary | 1x monster tooth necklace, 1x skull, 1x prismatic gills. Also found in Paul the Savior scenario. |
57 | Rawhide Boots | | | | | 1 | When you depart, gain +1 survival. | | Skinnery | 1x hide |
58 | Rawhide Gloves | | 1 | | | | When you depart, gain +1 survival. | | Skinnery | 1x hide |
59 | Rawhide Headband | 1 | | | | | 0.5-aff-blue = spend action to reveal the top 2 AI cards. Place them back on top in any order. | | Skinnery | 1x hide |
60 | Rawhide Pants | | | | 1 | | | | Skinnery | 1x hide |
61 | Rawhide Vest | | | 1 | | | 0.5-aff-blue/0.5-aff-red = +1 evasion | | Skinnery | 1x hide |
62 | Regal Faulds | | | | 4 | | Cursed. At the Aftermath perform King's Curse story event. | | Defeat Kings Man | non-craftable |
63 | Regal Gauntlet | | 4 | | | | Cursed. At the Aftermath perform King's Curse story event. | | Defeat Kings Man | non-craftable |
64 | Regal Greaves | | | | | 4 | Cursed. At the Aftermath perform King's Curse story event. | | Defeat Kings Man | non-craftable |
65 | Regal Helm | 4 | | | | | Cursed. At the Aftermath perform King's Curse story event. | | Defeat Kings Man | non-craftable |
66 | Regal Plackart | | | 4 | | | Cursed. At the Aftermath perform King's Curse story event. | | Defeat Kings Man | non-craftable |
67 | Regeneration Suit | | | 2 | | | item, gorm. Accessory. 2x 1-aff-green / 1x 0.5-aff-green = At the end of the showdown, remove any permanent injuries you suffered this showdown. | | Gormery | 1x stomach lining, 1x jiggling lard |
68 | Round Leather Shield | 1 | 1 | 1 | 1 | 1 | 1/8/1 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations. | | Leather Worker | 1x leather, 1x bone, 1x hide |
69 | Scout's Tunic | 2 | | 2 | | | armor,set,leather. Takes the place of the leather mask and cuirass in the leather set. No special properties. | | Leather Worker | 3x hide, 1x scrap |
70 | Scrap Shield | 1 | 1 | 1 | 1 | 1 | 2/7/3 weapon. Block 1: spend action to ignore 1 hit location next time you are attacked. Lasts until your next act. Max 1 block/attack. Shield adds +1 armor to all locations. | | Blacksmith | 3x bone, 2x scrap, 3x leather |
71 | Screaming Bracers | | 2 | | | | When you Slam, you may pass through other survivors without causing collision. | | Stone Circle | 1x pelt, 1x hide |
72 | Screaming Coat | | | 2 | | | Slam: Spend move to move forward in a straight line. If you move 4+ and stop adjacent to monster, then move it back 1 space. It gains -1 toughness until end of round. | | Stone Circle | 1x pelt, 1x bone |
73 | Screaming Horns | 3 | | | | | Spend action to Scream: non-deaf insane survivors gain +1 movement until end of round. All other survivors gain +1 insanity. | | Stone Circle | 1x spiral horn, 1x scrap |
74 | Screaming Leg Warmers | | | | | 2 | When you depart, gain +1 insanity. | | Stone Circle | 1x pelt, 1x hide |
75 | Screaming Skirt | | | | 2 | | | | Stone Circle | 1x pelt |
76 | Silk Body Suit | | | | | | Reduce damage from every hit location by 2, to a minimum of 1. You may not have any heavy or metal gear in your gear grid. | | Silk Mill | 5x silk, 2x hide, 1x spinnerets |
77 | Silk Boots | | | | | 3 | 2x 0.5-aff-green = +1 movement. Once per round, you may spend 1 survival to gain 2 insanity. | | Silk Mill | 1x large appendage, 1x silk |
78 | Silk Robes | | | 3 | | | When you depart, gain 1 survival. 2x 0.5-aff-red / 1x 0.5-aff-blue = Spend action to add 1 to all hit locations. Use 1x/showdown. | | Silk Mill | 2x silk, 1x hide, 1x exoskeleton |
79 | Silk Sash | | | | 3 | | When you depart, gain 1 survival. 2x 0.5-aff-green = Spend action to add 1 to all hit locations. Use once per showdown. | | Silk Mill | 2x silk, 1x bone, 1x hide |
80 | Silk Turban | 3 | | | | | 1x 0.5-aff-green / 1x 0.5-aff-blue = Spend action to turn the monster to face away from you. Use only during the survivor's turn. | | Silk Mill | 1x silken nervous system, 3x silk, 1x hide |
81 | Silk Wraps | | 3 | | | | | | Silk Mill | 1x thick web silk, 1x silk |
82 | Skull Helm | 3 | | | | | When you suffer a severe head injury, the skull helm is destroyed. | | Bone Smith | 2x bone -or- 1x skull |
83 | Steel Shield | 0 | 0 | 0 | 0 | 0 | 1/6/6 weapon. Irreplaceable. -3 movement. Spend action or 1 survival to ignore a hit. Shield adds +0 armor to all locations. | | Hunt Event 100 | non-craftable |
84 | White Lion Boots | | | | | 2 | 2x 0.5-aff-red = +1 movement | | Catarium | 1x white fur, 1x hide |
85 | White Lion Coat | | | 2 | | | Pounce: spend move+action to move 3 spaces in straight line. If you moved 3 spaces, activate a melee weapon with +1 strength. | | Catarium | 1x white fur, 1x hide |
86 | White Lion Gauntlets | | 2 | | | | When you Pounce, gain +1 accuracy for your next attack (all rolls). | | Catarium | 1x white fur, 1x bone |
87 | White Lion Helm | 2 | | | | | Spend action and 1 survival to Roar: Non-deaf insane survivors gain +2 strength until end of round. All other survivors gain +1 insanity. | | Catarium | 1x white fur, 1x great cat bone |
88 | White Lion Mask | 2 | | | | | Unique, Irreplaceable, Accessory (not armor). 2x 1-aff-green = spend action to lose all your survival and gain that many +1 strength tokens. | | Mask Maker | endeavor, 1x shimmering mane, 6x bone, 4x organ |
89 | White Lion Skirt | | | | 2 | | | | Catarium | 1x white fur, 1x hide |