# | Item | Notes |
0 | ??? | organ, bone, hide, consumable resource | | --- | |
1 | 1,000 Year Sunspot | bone,organ. When you craft with this, nominate a survivor. They suffer the Blind severe injury from working with this resource. | | --- | |
2 | 3,000 Year Sunspot | bone,organ,scrap. When you craft with this, nominate a survivor and roll 1d10. On a 5+, they get a terrible headache and die. | | --- | |
3 | Acid Gland | organ | | --- | |
4 | Almanac | When you depart, gain +2 insanity. You cannot gain disorders. | | Barber Surgeon | pictograph, 2x leather |
5 | Ancient Lion Claws | item,fur,heavy. Accessory. Armor 2 on hands. -1 evasion. +2 strength while attacking with daggers or katars. You may move up to 2 additional spaces when you pounce. | | Death Reading event | Lion God. Non-craftable. |
6 | Arachnid Heart | organ. Cold to the touch, even when freshly removed. | | --- | |
7 | Armor Spikes | item,bone,heavy. If adjacent to the monster when you suffer a severe body injury, the monster suffers a wound. Limit 1x/round. | | Gormery | 1x stout vertebrae, 1x scrap |
8 | Bandages | Spend action to remove up to 2 bleeding tokens from yourself or adjacent survivor. | | Skinnery | 1x hide |
9 | Beast Steak | Organ, consumable resource | | --- | |
10 | Beetle Horn | bone. If settlement has Scarification, spend one endeaver to perform Horn Ceremony (1d10 = 1-2 Your brain in punctured and you die / 3-4 Nothing happens / 5+ Brain Stimulation. Gain benefits of Age 1 and Age 2 without gaining Hunt XP. This ignores any "once a lifetime" rules. | | --- | |
11 | Belt of Gender Swap | Cursed: while in your gear grid, change to the opposite sex. | | --- | |
12 | Bird Beak | Bone resource | | --- | |
13 | Bird Bread | Spend move to consume (1/showdown) - add 1 armor to all hit locations. Gain Priority Target token. Roll 1d10 = on 1 reduce survival to 0. | | Plumery | 1x pustules, 3x hide |
14 | Black Lens | organ | | --- | |
15 | Black Skull | Iron, skull, bone resource | | --- | |
16 | Bladder | Organ, consumable resource | | --- | |
17 | Blistering Plasma Fruit | organ, consumable. You may consume and archive this to gain the following ability: Nightmare Blood: Whenever you gain a bleeding token, add 1 to all hit locations. | | --- | |
18 | Blood Paint | Spend action to activate weapon gear to right and left of card. These are 2 separate attacks. Cannot be used with 2H weapons. | | Stone Circle | paint, 1x bladder, 1x organ |
19 | Blood Sheath | Block 1. When Rainbow Katana is left of blood sheath, it loses Frail and gains Sharp (add 1d10 strength to each wound attempt). | | Weapon Crafter | 5x organ, 1x hollow wing bone, 1x muculent droppings |
20 | Bloom Sphere | 0.5-aff-green/0.5-aff-blue = when you are picked as target, roll 1d10. On 6+ monster must pick a new target if possible. | | Plumery | 1x small hand parasites, 3x bone |
21 | Blue Charm | 5-aff-blue = Unshakeable: When you draw a Trap, roll 1d10. On 6+ discard the Trap and reshuffle the deck. Grants 1x-aff-blue on its own. | | Stone Circle | 3x organ |
22 | Blue Power Core | item,jewelry. All nuclear gear cards in your gear grid gain Deadly 2. | | Dragon Armory | 1x shining liver, 1x iron |
23 | Blue Ring | jewelry, amber, accessory. Armor 2 on hands. 3x 0.5-aff-blue = If you are monster controller, on monster's turn, draw 2 AI cards and play the one of your choice. Discard the other. | | Silk Mill | legless ball, 3x eyeballs, 2x stomach |
24 | Bone Earrings | At start of showdown, gain +2 speed and +2 strength tokens if insane and all gear in your grid has bone keyword. | | Stone Circle | 1x shank bone, 1x bone |
25 | Bone Witch Mehndi | item,soluble,symbol,other. At the start of your act, you may spend 3 insanity to gain 1 survival, or 1 survival to gain 3 insanity. | | Death Reading | Lion God. Non-craftable. |
26 | Boss Mehndi | Boss is brave. While adjacent to you, insane survivors gain +1 speed. | | Stone Circle | 1x golden whiskers, 1x bone |
27 | Brain Mint | Consume to remove all your tokens and stand up. You may use this while knocked down. Use 1x/showdown. | | Barber Surgeon | 1x screaming brain |
28 | Brain Root | organ | | --- | |
29 | Broken Lantern | scrap resource | | --- | |
30 | Bug Trap | At start of showdown, roll 1d10. On 3+ add a Bug Patch terrain piece to board. | | Barber Surgeon | 1x muscly gums, 2x bone |
31 | Bugfish | fish,organ. Consume: Gain +2 survival. There is something in its belly! Gain 1 random vermin and consume it immediately. Archive this card. | | --- | |
32 | Butcher's Blood | item,soluble,symbol,other. Gives 1 full blue AFF. 2x 1-aff-blue = For every 10 insanity you have, gain +1 speed and +1 strength. | | Death Reading | Lion God. Non-craftable. |
33 | Calcified Greaves | item,bone,heavy. -1 movement. Add 3 to all hit locations. 1x 1-aff-blue = Add +2 to Ripple Pattern rolls. | | Underground Sow Event | 1x Century Greaves |
34 | Calcified Shoulder Pads | item,bone,heavy. Add 3 to all hit locations. 1x 1-aff-green = Ripple Pattern: when you are attacked, roll 1d10. On a 10+, ignore 1 hit. | | Underground Sow Event | 1x Century Shoulder Pads |
35 | Canopic Jar | organ,scrap. When you gain this, remove 2 bleeding tokens. During the settlement phase, you may archive this to perform story event Death Reading (Lion God). | | --- | |
36 | Cat Eye Circlet | Spend action to reveal the next 3 monster hit locations and put them back in any order. | | Catarium | 1x eye of cat |
37 | Century Fingernails | bone | | --- | |
38 | Century Greaves | item,bine,mineral,heavy. -1 movement. Add 1 to all hit locations. 1x 1-aff-blue = Add +1 to Ripple Pattern roll results. | | Wet Resin Crafter | nightmare corn (reqd), 1x scarab shell, 1x beetle horn, 2x iron |
39 | Century Shell | hide,iron. This ancient and mineral-rich armor plate is covered with razor wind scratches. You may spend this as if it were a Scarab Shell resource. | | --- | |
40 | Century Shoulder Pads | item,bone,mineral,heavy. Ad 1 to all hit locations. 1x 1-aff-green = Ripple Pattern: when you are attacked, roll 1d10. On 10+, ignore 1 hit. | | Wet Resin Crafter | 1x scarab shell, 3x leather, 1x iron |
41 | Chitin | hide | | --- | |
42 | Cola Bottle Lantern | +1 Accuracy. Spend action: All survivors gain +1 Accuracy until the end of the round. Use once per round. | | Candy and Cola Scenario | non-craftable. |
43 | Compound Eye | organ,consumable. A cluster of differently colored eyes, each filled with a creamy, tangy syrup. If you have 3+ courage, you may consume it and archive to gain +3d10 insanity. | | --- | |
44 | Crab Spider | hide, vermin, consumable resource. Consume: archive and gain +3 survival | | --- | |
45 | Crest Crown | Spend action (only if insane) to reshuffle hit location deck. 0.5-aff-red/2x 0.5-aff-blue = when you depart, gain +1 insanity and +1 survival for each full aff-blue you have. | | Plumery | 1x phoenix crest, 6x organ |
46 | Crimson Vial | iron, consumable. You may consume and archive this to remove all bleeding tokens and any severe injury of your choice. | | --- | |
47 | Crystal Sword Mold | scrap, iron | | --- | |
48 | Curious Hand | hide. When you gain this, a random survivor gains +1 insanity. | | --- | |
49 | Cycloid Scales | hide | | --- | |
50 | Cyclops Fly | Consume: archive and roll d10 (1-3=fly's eye explodes, you die/4-5 citrus flavor, no effect, 6+ gain permanent +1 accuracy) | | --- | |
51 | Dark Water | other | | --- | |
52 | Dark Water Vial | item, consumable, gloomy, fragile. Spend endeavor to consume: You are knocked down and cannot gain bleeding tokens until the end of the round. Use once per showdown. | | Light-Forging event | Slenderman, requires Dark Water Research I. 1x organ, 1x dark water |
53 | DBK Errant Badge | item,jewelry,knight. Add 1 to all hit locations. At the start of the shwodown, draw 1 tactics card. | | Wet Resin Crafter | 1x organ, 1x bone |
54 | Death Mehndi | item,soluble,symbol,other. Gives 1 of each color AFF. On a perfect hit, gain 1d10 insanity. -4 to all brain trauma rolls. | | Death Reading | Lion God. Non-craftable. |
55 | Deathpact (gun) | item, metal, fragile. At the start of your act, gain +1 survival. Once per campaign, you may fire the gun to automatically hit and inflict a critical wound. | | Defeat Manhunter | Level 4 Manhunter. Non-craftable. |
56 | Dense Bone | bone | | --- | |
57 | Dragon Vestments | item,silk,other. Add 1 to all hit locations. When you gain a random fighting art, select a Dragon Trait one instead. | | Midnights Children event | Dragon King. |
58 | Dried Acanthus | When you depart, gain +2 survival. When you suffer a severe injury, ignore it and archive this card instead. | | Organ Grinder | 1x fresh acanthus |
59 | Drifting Dream Fruit | consumable. You may consume and archive this to select a Dream on the Birth of a Savior story event and gain all associated abilities. | | --- | |
60 | Dying Lantern | +1 evasion. you may archive this to gain 1 skull basic resource and +3 insanity. | | Lantern Hoard | 4x broken lantern |
61 | Elastic Harness (Rubber Bone Harness) | item, bone, leather. 1x/showdown you may convert all of your negative attribute tokens to positive tokens of the same type. | | Wet Resin Crafter | vampiric artichoke (reqd), 1x underplate fungus, 1x century fingernails, 2x leather |
62 | Elder Cat Teeth | bone resource | | --- | |
63 | Elder Earrings | At start of showdown, gain +2 survival and +1 Hunt XP after the showdown. | | Barber Surgeon | 1x scrap, 1x shank bone |
64 | Elytra | bone,hide,organ. A survivor may archive this to give all of their attacks in the next showdown Sharp. | | --- | |
65 | Exoskeleton | hide. | | --- | |
66 | Eye of Cat | Organ, consumable resource | | --- | |
67 | Eye Patch | While you wear this, you are Blind in one eye (-1 accuracy). If you are already blind, gain +2 strength for being a badass instead. | | Edged Tonometry event | Sunstalker |
68 | Eyeballs | organ | | --- | |
69 | Fairy Bottle | item, fragile, other. When you would die for any reason, instead restore all lost armor points and health levels, remove all bleeding tokens, and archive this item. | | Sense Memory event | Flower Knight. 5x flower (any type). Also obtained from The Messenger of Courage encounter. |
70 | Feather Mantle | When you suffer knockback, you may ignore collision with other survivors and reduce the movement by up to 3 spaces. | | Plumery | 2x tail feather, 1x scrap |
71 | Fecal Salve | When you depart, gain +1 survival. Spend action: You are not a threat until you attack. If you have the priority target token, remove it. | | Organ Grinder | 1x organ |
72 | Fertility Tentacle | organ | | --- | |
73 | First Aid Kit | At the start of the showdown, all survivors gain +3 survival. You ignore the disemboweled severe injury. | | Barber Surgeon | 1x leather, 2x bone |
74 | Flower Knight Badge | item,jewelry,badge. At the start of the showdown, draw 1 tactics card and gain +1 evasion token. | | Kill Flower Knight | Flower Knight. Non-craftable. |
75 | Frenzy Drink | Spend action to consume = suffer Frenzy brain trauma. Can be used 1x/showdown. | | Catarium | 1x lion testes |
76 | Fresh Acanthus | herb resource | | --- | |
77 | Gloom Bracelets | item, jewelry, gloomy, fragile, heavy. Accessory. When you depart, gain +2 insanity. When you suffer a severe arm injury, archive this card. | | Light-Forging event | Slenderman, requires Dark Research I. 1x bone, 1x lion tail, 1x scrap, 1x dark water |
78 | Gloom Cream | item, consumable, balm, gloomy, stinky, other. 2x 0.5-aff-red / 2x 1-aff-blue = When you depart, gain -3 Hunt XP, -1 understanding. If you have no understanding, die instantly. | | Light-Forging event | Slenderman, requires Dark Research II. 1x love juice, 1x hide, 2x dark water |
79 | Gloom Mehndi | item, gloomy, soluble. When you depart, gain 1 armor to all hit locations. When you gain the Crystal Skin ability, gain the Crystal Sword Mold strange resource | | Light-Forging event | Slenderman, requires Dark Research I. 3x organ, 1x dark water |
80 | Gloom Sheath | item, gloomy, other. Block 1. 1x 0.5-aff-red / 1x 1-aff-blue = At the start of your action, gain +1 insanity. | | Light-Forging event | Slenderman, requires Dark Research III. 1x shank bone, 2x organ, 2x dark water |
81 | Glyph of Solitude | item,soluble,symbol,other. Gives 1 full red AFF. 2x 1-aff-red = +2 accuracy. You are deaf. You cannot encourage. | | Death Reading | Lion God. Non-craftable. |
82 | God's String | When a bow is below God's String, it gains Sharp and its range is increased by 1. | | Final Gift | Sunstalker. Non-craftable. |
83 | Golden Plate | item,metal,heavy. -1 evasion. 4x 1-aff-red = When you depart, gain +2 armor to all locations wearing fur armor. | | Kill L2 Lion God | Lion God. Non-craftable. |
84 | Golden Whiskers | organ resource | | --- | |
85 | Gorm Brain | organ | | --- | |
86 | Gormite | resource | | Gormchymist | 2x organs and awesome roll |
87 | Gorn | item,instrument,gormskin. Spend action: all non-deaf knocked down survivors stand and gain +1 armor to all hit locations. Use once per showdown. | | Gormery | 1x stout heart, 3x bone |
88 | Great Cat Bones | bone resource | | --- | |
89 | Green Charm | 5-aff-green = undeathable. If you would die, then roll 1d10. On 6+ you inexplicably survive. Grants 1x 1-aff-green on its own. | | Stone Circle | 3x organ |
90 | Green Ring | jewelry, amber, accessory. Armor 2 on hands. 3x 0.5-aff-green = The first time you are attacked each round, gain 3 to ALL armor locations if you are attacked. | | Silk Mill | legless ball, 3x unlaid eggs, 2x spinnerets |
91 | Hagfish | fish,bone,hide. Consume: Your hair turns gray and you gain +1 Hunt XP. Archive this card. | | --- | |
92 | Handed Skull | bone | | --- | |
93 | Healing Potion | item,consumable,fragile. At the end of the showdown, if you suffered any permanent injuries, you may archive this card and remove one of your choice. | | Gormchymist | 2x organs and random roll |
94 | Hidden Crimson Jewel | item,jewelry,other. Once per game phase, you may reroll one 1d10. | | Spelunking of Death event | Dung Beetle Knight, Trial of Wits. |
95 | Hideous Disguise | item, mask, bone, other. Head Armor +2. Accessory, cursed. Gain +2 Strength. At the start of the showdown, if you are fighting the lion knight, choose your Role card. | | Defeat Lion Knight | Lion Knight. Non-craftable. |
96 | Hissing Cockroach | vermin, consumable resource. Consume: archive, lose all survival, gain 2d10 insanity. If you are insane you must consume this. | | --- | |
97 | Hollow Wing Bones | bone resource | | --- | |
98 | Hours Ring | Unique, selfish. Do not gain tokens for any reason. Do not gain Hunt XP or weapon proficiency. Retired wearers can depart. | | Plumery | 1x shimmering halo, 5x organ |
99 | Huge Sunteeth | bone | | --- | |
100 | Hunter's Heart | item, consumable, metal, heavy. If you die, the heart crawls back to the settlement. Roll 1d10: on 7+ it regrows you. During settlement phase you may archive this to do story event Bleeding Heart. | | Kill Manhunter | Manhunter. Non-craftable. |
101 | Husk of Destiny | Your destiny is fulfilled. You are always insane. | | Glowing Crater event | Dragon King. Non-craftable. |
102 | Inner Shadow Skin | hide | | --- | |
103 | Iron | scrap resource | | --- | |
104 | Jagged Marrow Fruit | bone, scrap, consumable. You may consume and archive this to gain the following ability. Nightmare Spurs: Once per showdown, you may spend all your survival (at least 1) to lose all your +1 strength tokens and gain that many +1 luck tokens. | | --- | |
105 | Jiggling Lard | organ,hide | | --- | |
106 | Jowls | fish,iron. If you have Jowls, Hagfish, and Bugfish, you are inspired! You may archive all 3 to gain the Filleting Table innovation. | | --- | |
107 | Lantern Bloom | flower,hide. Perishable. You may consume and archive this during the showdown to gain +3 luck tokens, -1 permanent luck, and the Flower Addiction disorder. | | --- | |
108 | Lantern Bud | flower,scrap. Perishable. You may consume this and archive during the settlement phase to gain +3 endeavors. Skip the next hunt, and gain the Flower Addiction disorder. | | --- | |
109 | Lantern Mehndi | item,soluble,symbol,other. Gives 1 full red AFF. 2x 1-aff-red = You may start the showdown in any unoccupied board space. | | Death Reading event | Lion God. Non-craftable. |
110 | Large Appendage | bone | | --- | |
111 | Large Appendage (Spidi hand) | bone. | | --- | |
112 | Large Flat Tooth | Bone resource. When you gain this, a survivor of your choice gains +1 insanity. | | --- | |
113 | Leather | hide resource | | --- | |
114 | Life Elixir | item,consumable,stinky. Each showdown, the first time you would die from a severe injury, ignore that injury. | | Gormchymist | 2x organs and random roll |
115 | Lion Claw | bone resource | | --- | |
116 | Lion Knight Badge | item, jewelry, knight. Gain +1 accuracy. At the start of the showdown, draw 1 Tactics card. | | Defeat Lion Knight | non-craftable |
117 | Lion Tail | hide resource | | --- | |
118 | Lion Testes | Organ, consumable resource | | --- | |
119 | Lonely Ant | vermin, consumable resource. Consume to swap insanity and survival values. | | --- | |
120 | Lonely Fruit | consumable. During the settlement phase, you may consume and archive this to perform story event Lonely Lady (from Lonely Tree). | | --- | |
121 | Love Juice | organ, consumable resource. During settlement phase you may archive this to invoke Intimacy. | | --- | |
122 | Lucky Charm | 2x 1-aff-blue = +1 luck | | Organ Grinder | 1x organ |
123 | Mammoth Hand | bone,hide,organ | | --- | |
124 | Manhunter's Hat | item, rawhide, leather. Head Armor +2. Accessory. 1x 0.5-aff-blue / 1x 1-aff-red = Ignore the first severe head injury you suffer each showdown. | | Kill Manhunter | Non-craftable |
125 | Meaty Rib | bone,organ | | --- | |
126 | Milky Eye | organ. When this resource is gained, select a survivor to gain +3 insanity. | | --- | |
127 | Monster Bone | bone resource | | --- | |
128 | Monster Grease | Gain +1 evasion. 3x 1-aff-green = +1 evasion (again) | | Organ Grinder | 1x organ |
129 | Monster Hide | hide resource | | --- | |
130 | Monster Organ | organ, consumable resource. If consumed, archive and roll d10. On 6+ you contract a parasite - archive all consumable gear in your grid now. | | --- | |
131 | Monster Tooth Necklace | Gain +1 strength. 2x 1-aff-red = +1 strength (again) | | Organ Grinder | heat, 1x scrap, 1x bone |
132 | Muculent Droppings | organ resource | | --- | |
133 | Muscly Gums | organ, consumable resource | | --- | |
134 | Musk Bomb | If adjacent to monster when it draws AI, you may spend 2 survival and archive Musk Bomb to roll 1d10. On 3+ discard AI without playing it. | | Barber Surgeon | pottery, 7x resources |
135 | Necromancer's Eye | item,set,jewelry,other. Armor 2 on head. Accessory. Ignore the effects of blind. Spend action to reveal the next 4 monster hit locations. Put them back in any order. | | Death Reading | Lion God. Non-craftable. |
136 | Nightmare Tick | vermin, consumable. Consume to archive and d10. 1-3 you die/4-5 no effect/6+ permanent +1 evasion | | --- | |
137 | Old Blue Box | scrap. During the settlement phase, you may archive this to perform story event Death Reading (Lion God). | | --- | |
138 | Osseous Bloom | flower,bone. Perishable. You may consume and archive this during the showdown to remove all your bleeding and negative attribute tokens and gain the Flower Addiction disorder. | | --- | |
139 | Pelt | hide resource | | --- | |
140 | Perfect Crucible | iron resource. When you craft with this, suffer -1d10 population and archive this. | | --- | |
141 | Petal Lantern | After rolling on the severe injury table, spend (your choice) of survival to add to the roll result. | | Kill Flower Knight | 2x flower (any), 2x broken lantern |
142 | Phoenix Crest | organ resource | | --- | |
143 | Phoenix Eye | organ, scrap resource | | --- | |
144 | Phoenix Finger | bone resource When you gain this, a survivor of your choice gains +3 insanity. | | --- | |
145 | Phoenix Whisker | hide resource | | --- | |
146 | Porous Flesh Fruit | hide, consumable. You may consume and archive this to gain the following ability: Nightmare Membrane: You may spend an action or movement to exchange any 1 of your tokens for a +1 strength token. | | --- | |
147 | Power Potion | item,consumable. Spend action to consume: Once per showdown, gain +1 strength token for each green affinity you have. | | Gormchymist | 2x organs and random roll |
148 | Preserved Caustic Dung | organ,consumable,dung | | --- | |
149 | Prismatic Gills | organ. When you gain this, gain the Emotionless disorder. | | --- | |
150 | Prismatic Lantern | +1 Luck. All four sides have a miscellaneous affinity (they match against any color). | | Lantern Hoard | 4x broken lantern |
151 | Pulse Lantern | Spend action: 1x/showdown = roll 1d10. On a 4+, the monster is knocked down and all survivors gain -1 accuracy token. | | Gormery | 1x pure bulb, 2x broken lantern |
152 | Pustules | organ, consumable resource | | --- | |
153 | Rainbow Droppings | organ, consumable resource. Consume to archive and d10. On 1-6 die instantly, 7+ gain +1 permanent speed. | | --- | |
154 | Rainbow Wing Belt | item,flammable. 2x 1-aff-red / 1x 1-aff-blue / 1x 1-aff-green = When any of your attack rolls are 1, you may reroll them. Limit, once per attack. | | Wet Resin Crafter | 1x scarab wing, 1x organ, 1x hide |
155 | Raptor Worm Collar | item, jewelry, gloomy. You may encourage without spending survival. When you encourage a survivor, they suffer 2 brain damage. | | Light-Forging event | Slenderman, requires Dark Water Research II. 1x organ, 1x scrap, 1x dark water |
156 | Rawhide Drum | When you depart, gain +1 insanity. When a monster performs an Intimidate action, roll 1d10. On 5+ cancel the effects for you and any adjacent non-deaf survivors. | | Skinnery | drums, 1x bone, 1x hide |
157 | Red Charm | 5x 1-aff-red = unstoppable: when you attempt to wound, instead roll 1d10. On 1-5 fail, on 6-10 wound. Grants 1x 1-aff-red by itself. | | Stone Circle | 3x organ |
158 | Red Power Core | item,jewelry. All nuclear gear cards in your gear grid gain Sharp. | | Dragon Armory | 1x pituitary gland, 1x iron |
159 | Red Ring | jewelry, amber, accessory. Armor 2 on hands. 3x 0.5-aff-red = If you gain a bleeding token while monster controller, monster sufers 1 wound. Limit 2x/round. | | Silk Mill | legless ball, 3x venom sac, 2x arachnid heart |
160 | Red Vial | consumable. You may consume and archive this to remove 2 bleeding tokens and gain +1 survival. | | --- | |
161 | Regenerating Blade | item,mineral,other. During the Settlement Phase, you may archive this to remove the Dismembered Arm or Dismembered Leg permanent injury from one survivor. | | Crit DBK Filthy Resin Sword HL | Dung Beetle Knight. Crit the hit location. |
162 | Reverberating Lantern | item, tool, lantern. At the start of any hunt turn, before an event is revealed, you may do the story event Sonorous Rest. Limit 1x/hunt. | | Kill Manhunter | Non-craftable |
163 | Rubber Bone Harness | Once per showdown, you may convert all of your negative attribute tokens to positive attribute tokens of the same type. | | Wet Resin Crafter | vampiric artichoke (reqd), 1x underplate fungus, 1x century fingernails, 2x leather |
164 | Salt | You may add this to any cooking recipe to gain +1 permanent strength in addition to the recipe's listed benefits. | | --- | |
165 | Sarcophagus | iron. During the settlement phase, you may archive this to perform story event Death Reading (Lion God). | | --- | |
166 | Scarab Circlet | jewelry,bone,other. Add 1 to all hit locations. During the showdown, when your survival is reduced to 0, gain +1 strength token. | | Wet Resin Crafter | nightmare corn (reqd), 1x compound eye, 1x hide, 1x bone |
167 | Scarab Wing | organ | | --- | |
168 | Scavenger Kit | Unique. When you defeat a monster, gain either 1 random basic resource or 1 random monster resource from that monster's resource deck. | | Barber Surgeon | 1x scrap, 1x pelt |
169 | Scell | organ,consumable. Can be used during Black Harvest to calcify objects. | | --- | |
170 | Screaming Brain | organ, consumable resource. Consume to archive and gain survival up to the current limit. | | --- | |
171 | Seasoned Monster Meat | item,consumable. When you depart, gain +3 survival. Spend action to consume: Gain +3 survival and +1 strength token. Limit, once per showdown. | | Wet Resin Crafter | 1x underplate fungus, 2x organ |
172 | Second Heart | organ, bone resource | | --- | |
173 | Serrated Fangs | bone. If settlement has Nightmare Training, then a survivor may spend an endeavor to roll 1d10: 1-3 gain a random disorder. 4+ gain +1 permanent strength and archive this card. | | --- | |
174 | Shadow Ink Gland | organ | | --- | |
175 | Shadow Saliva Shawl | item, balm, stinky, other. +2 Evasion. Cannot wear if you have heavy, soluble, or shield gear, or any gear with 3 armor points (on the base gear) printed on it. 2x 1-aff-green = +1 Evasion. All weapons gain Slow. | | Skyreef Sanctuary | 1x shadow ink gland, 1x salt, 1x stink lung, 1x shark tongue |
176 | Shadow Tentacles | organ,hide. When you gain this, if any survivors in the group are blind, return it to the resource deck and draw again. | | --- | |
177 | Shank Bone | bone resource | | --- | |
178 | Shark Tongue | organ | | --- | |
179 | Shielded Quiver | You may activate and gain the benefits of each arrow gear in your grid one additional time each showdown. | | Dragon Armory | 1x cabled vein, 2x veined wing, 2x leather |
180 | Shimmering Halo | organ resource | | --- | |
181 | Shimmering Mane | hide resource. Archive this to gain 2 basic hide resources. | | --- | |
182 | Sighing Bloom | flower,organ. Perishable. You may consume and archive this during the showdown to gain 3 survival, 3 insanity, and the Flower Addiction disorder. | | --- | |
183 | Silk Body Suit | Reduce damage from every hit suffered by 2, to a minimum of 1. You may not have any heavy or metal armor in your gear grid. | | Silk Mill | 5x silk, 2x hide, 1x spinnerets |
184 | Silk Bomb | item, thrown, silk, amber, fragile. Spend action: Until the end of the round, all survivors ignore knockback and bash. Archive after use. | | Silk Mill | 2x resources, 2x silk |
185 | Silken Nervous System | organ. | | --- | |
186 | Silver Urn | bone,scrap. scrap. During the settlement phase, you may archive this to perform story event Death Reading (Lion God). | | --- | |
187 | Sinew | organ resource | | --- | |
188 | Skull | Bone resource. When you gain this, a survivor of your choice gains +1 insanity. | | --- | |
189 | Sleeping Virus Flower | item, flammable. +1 Luck, Cursed. When you die, a flower blooms from your corpse. Add [A Warm Virus] to the timeline next year. You are the guest. | | Kill Flower Knight | Flower Knight |
190 | Slender Ovule | item, jewelry, gloomy, other. When you depart, gain +3 insanity. 1x 0.5-aff-blue / 1x 0.5-aff-green Monsters and survivors adjacent to you have -1 luck. | | Light-Forging event | Slenderman, requires Dark Water Research III. 1x phoenix eye, 4x dark water |
191 | Small Appendages (Spidi small hand) | hide. | | --- | |
192 | Small Feathers | hide resource | | --- | |
193 | Small Hand Parasites | organ resource | | --- | |
194 | Small Sunteeth | bone | | --- | |
195 | Speed Powder | Spend action to suffer 2 brain damage. Gain +1 speed token. Usable 1x/showdown. | | Barber Surgeon | 1x second heart, 2x organ |
196 | Spinnerets | organ, scrap. | | --- | |
197 | Spiral Horn | bone resource | | --- | |
198 | Steadfast Potion | item,conumable,heavy. When you ignore a hit with Block, gain +1 strength token. When you are knocked down, lose all your +1 strength tokens. | | Gormchymist | 2x organs and random roll |
199 | Stink Lung | organ | | --- | |
200 | Stomach of Spidi | organ. Consume: archive this card to gain +1 Hunt XP | | --- | |
201 | Stone Arm | item, stone, heavy. Block 1, Ignore 1 dismembered arm permanent injury. | | The Messenger of Humanity encounter | non-craftable |
202 | Stout Heart | organ | | --- | |
203 | Stout Hide | hide | | --- | |
204 | Stout Kidney | organ | | --- | |
205 | Stout Vertebrae | bone | | --- | |
206 | Sun Lure and Hook | When you depart, gain +1 survival. After Hunt Phase setup, place the Sky Fishing event on any hunt space. | | Skyreef Sanctuary | 1x sunshark blubber, 1x scrap |
207 | Sun Vestments | item, silk, flammable. Ignore Cumbersome. 2x 1-aff-red = When you have any +1 strength tokens, increase the range of your Perfect Hits by 1. | | Sacred Pool | 6x hide, 1x golden whiskers, 2x pustules |
208 | Sunshark Blubber | organ | | --- | |
209 | Sunshark Bone | bone | | --- | |
210 | Sunshark Fin | bone,hide | | --- | |
211 | Sunspot Lantern | +1 Accuracy. You cast a 1-space shadow directly away from the monster. If the shadow could be cast in 2 spaces, decide which space has it until you move. | | Skyreef Sanctuary | 2x sunstones, 1x scrap, 1x salt |
212 | Sunstones | bone. | | --- | |
213 | Sword Beetle | vermin, consumable resource. Consume - archive and d10. 1-3 you die/4-5 no effect/6+ gain permanent +1 strength. | | --- | |
214 | The Beetle Bomb | item,thrown,fragile. Spend action: If adjacent to the monster, roll 1d10. On 6+, the monster gains -1 accuracy and -1 evasion tokens. Limit, once per showdown. | | Wet Resin Crafter | Vampiric artichoke (reqd), 2x scarab shell, 2x preserved caustic dung, 5x resources |
215 | The Knowledge Worm | other. At the start of each settlement phase, add 1 scrap to settlement storage. Departing survivors gain +3 survival and +3 insanity. If any of those survivors have 10+ insanity, perform story event A Gracious Host (Lion God). | | --- | |
216 | Thick Web Silk | silk, hide. | | --- | |
217 | Tool Belt | item, metal, fragile. If you have no weapons in your gear grid, gain +3 evasion. Tools in your gear grid lose frail. Tools with attack profiles gain +1 speed, +3 accuracy, and sharp. | | Tools of War event | Kill Manhunter. |
218 | Trash Crown | jewelry,fragile,other. Armor 4 on head. Spend action to reveal the next 4 hit location cards and discard up to 3 that are not traps. Place remaining cards on top of deck in any order. | | Black Harvest event | Dung Beetle Knight |
219 | Triptych | hide,scrap. When you gain this, gain +3 insanity. scrap. During the settlement phase, you may archive this to perform story event Death Reading (Lion God). | | --- | |
220 | Underplate Fungus | herb,hide,consumable | | --- | |
221 | Unlaid Eggs | organ, consumable. During settlement phase, you may consume and archive these delicious eggs to gain 10 survival. | | --- | |
222 | Venom Sac | organ, consumable. Consume: Archive this card and roll 1d10. On 1-5, you die instantly. On 6+, gain Death Touch secret fighting art. | | --- | |
223 | Vespertine Cello | item,instrument,noisy,other. At start of showdown, all other survivors with an instrument in their gear grid gain +1 luck token. | | Sense Memory (kill Flower Knight) | 1x lantern bud, 2x flowers |
224 | Vespertine Satchel | item, heavy, stinky. You may depart with one resource card. If that resource if Perishable, it is not destroyed. | | Sense Memory (kill Flower Knight) | 1x lantern bloom, 1x leather |
225 | Vibrant Lantern | +1 Accuracy. You may archive this to gain 1 Broken Lantern basic resource and 1 survival. | | Lantern Hoard | 3x broken lantern |
226 | Warbling Bloom | flower,hide. Perishable. You may plant this during the settlement phase to archive it and gain +1 population. The survivor is born with the Flower Addiction disorder and a face just like the Warbling Bloom's. | | --- | |
227 | Web Silk | silk. | | --- | |
228 | Whisker Harp | Spend action to roll 1d10 to strum. On 7+ (3+ vs white lion), discard 1 mood currently in play. | | Catarium | 1x golden whiskers, 1x bone |
229 | White Fur | hide resource | | --- | |
230 | Wisdom Potion | item,consumable,other. 1x 1-aff-blue = Play the entire showdown with the top card of the hit location deck revealed. | | Gormchymist | 2x organs and random roll |
231 | Wishbone | bone resource | | --- | |