Kingdom Death Utilities

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Weapons:           FULL LIST
Random (non-weapon/non-armor) items:           FULL LIST
Armor:           FULL LIST
Random (any type) items:        
Fighting art:           FULL LIST
Survivor:      
Terrain:          
Innovations: MY SETTLEMENT           FULL LIST
Events: Crags  Forest  River  Ruins            FULL LIST
Disorders:           FULL LIST
Vermin (1) 
LY Timeline  Overwhelming Darkness  Armor Sets  Combat Buffs  Beast of Sorrow 2H  Axes  Bows  Clubs  Daggers  Fist and Tooth  Grand  Heavy  Katanas  Katars  Shields  Spears  Swords  Twilight Sword  Whips 
Random Showdown Board: Butcher  Dragon King  Dung Beetle Knight  Flower Knight  Gorm  King's Man  Lion God  Lion Knight  Lonely Tree  Manhunter  Phoenix  Screaming Antelope  Slenderman  Spidicules  Sunstalker  The Hand  White Lion 
Craftable Location/Events:   Gear Grid  
Jump to bottom  Fastest Weapons
Spear:
Spear Specialization: When attacking with a spear, if you draw a trap, roll 1d10. On 7+, cancel the trap. Discard it, then rejoin and shuffle the HL discard deck and draw a new card.
Spear Mastery: When you hit with a spear, you may spend 1 survival to gain the Priority Target token. If you hit from behind another survivor, they gain it instead.
#WeaponSpeedAccuracyStrengthNotes
0Amber Poleaxe263weapon,axe,spear, 2H, amber. Reach 2. When a monster collides with you, roll 1d10. On a 6+, the monster suffers 1 wound.
       
Silk Mill2x bone, 1x organ, 1x venom sac
1Celestial Spear254weapon,melee,spear,metal. Reach 2. Gain +5 strength when attacking with this weapon if you have a constellation.
       
Defeat The Tyrantnon-craftable
2Finger of God255weapon,melee,spear,2H. Reach 2. 1-aff-green/1-aff-blue/1-aff-red = if you have +5 survival then gain +1 accuracy and +1 strength.
       
Weapon Crafter1x phoenix finger, 4x bone
3King Spear263spear,heavy, 2H. Reach 2.
       
Catarium1x lion claw, 1x great cat bone
4Lance of Longinus269spear,2H,bone. Irreplaceable, Reach 2. Each showdown, first time you wounds, monster gains -1 toughness token.
       
Stone Circle1x legendary horns, 6x organ
5Lantern Glaive264spear,axe,2H,finesse,metal. Reach 2. Sharp (add 1d10 strength to each wound attempt). Early Iron: when an attack roll is 1, cancel any hits and end the attack.
       
Blacksmith2x iron, 2x leather, 4x bone
6Lantern Halberd2472H,spear,other. Reach 2, irreplaceable, unique. After attacking, if standing, you may move up to 2 spaces directly away from monster.
       
Guidepost innovation - pull it outlose Guidepost innovation, gain Lantern Halberd
7Sky Harpoon255melee,thrown,spear. Reach 3, Savage. 1x/showdown, if monster is within reach, roll 1d10. On 6+, you skewer it! It suffers 1 wound. Move it up to 3 spaces toward you.
       
Skyreef Sanctuary1x sunshark bone, 1x scrap, 1x salt
Note: Weapons are randomized using a formula based on their speed/accuracy/strength, with frail weapons being more common (easier to make), as is the founding stone. In a nutshell, crappy weapons generally ought to be more common.



















Campaign Name: (Make it unique!!!!!)
Innovations: The innovation list is saved with the Campaign name. Make sure the Campaign name is unique or someone else may wipe it out on you.
The innovations must be named EXACTLY the same as they appear on the full list of innovations, and must be comma-delimited.
If you save a list of innovations, then when you roll random innovations, it will generate a list based on those you've saved.