# | Weapon | Speed | Accuracy | Strength | Notes |
0 | Amber Poleaxe | 2 | 6 | 3 | weapon,axe,spear, 2H, amber. Reach 2. When a monster collides with you, roll 1d10. On a 6+, the monster suffers 1 wound. | | Silk Mill | 2x bone, 1x organ, 1x venom sac |
1 | Celestial Spear | 2 | 5 | 4 | weapon,melee,spear,metal. Reach 2. Gain +5 strength when attacking with this weapon if you have a constellation. | | Defeat The Tyrant | non-craftable |
2 | Finger of God | 2 | 5 | 5 | weapon,melee,spear,2H. Reach 2. 1-aff-green/1-aff-blue/1-aff-red = if you have +5 survival then gain +1 accuracy and +1 strength. | | Weapon Crafter | 1x phoenix finger, 4x bone |
3 | King Spear | 2 | 6 | 3 | spear,heavy, 2H. Reach 2. | | Catarium | 1x lion claw, 1x great cat bone |
4 | Lance of Longinus | 2 | 6 | 9 | spear,2H,bone. Irreplaceable, Reach 2. Each showdown, first time you wounds, monster gains -1 toughness token. | | Stone Circle | 1x legendary horns, 6x organ |
5 | Lantern Glaive | 2 | 6 | 4 | spear,axe,2H,finesse,metal. Reach 2. Sharp (add 1d10 strength to each wound attempt). Early Iron: when an attack roll is 1, cancel any hits and end the attack. | | Blacksmith | 2x iron, 2x leather, 4x bone |
6 | Lantern Halberd | 2 | 4 | 7 | 2H,spear,other. Reach 2, irreplaceable, unique. After attacking, if standing, you may move up to 2 spaces directly away from monster. | | Guidepost innovation - pull it out | lose Guidepost innovation, gain Lantern Halberd |
7 | Sky Harpoon | 2 | 5 | 5 | melee,thrown,spear. Reach 3, Savage. 1x/showdown, if monster is within reach, roll 1d10. On 6+, you skewer it! It suffers 1 wound. Move it up to 3 spaces toward you. | | Skyreef Sanctuary | 1x sunshark bone, 1x scrap, 1x salt |