# | Weapon | Speed | Accuracy | Strength | Notes |
0 | Hunter Whip | 3 | 6 | 3 | weapon,melee,whip,leather. 2x 0.5-aff-blue = on a perfect hit, discard one monster mood in play. | | Leather Worker | 2x leather, 1x bone |
1 | Manacles | 2 | 8 | 0 | uses whip profiency. Note that manacles cause no wounds. On a successful wound roll, they lower a monster's movement by 3 (for each successful wound roll). Use Whip Proficiency number for the Strength rather than 0. If a survivor carries manacles during an event where another survivor would leave the group or settlement, roll an attack. On success, they are prevented from leaving. | | Weapon Crafter | 2x iron, 1x lion tail |
2 | Rawhide Whip | 3 | 7 | 1 | whip,rawhide. Provoke: when you wound with this weapon, gain priority target token. | | Skinnery | ammonia, 1x bone, 1x hide |
3 | Ring Whip | 2 | 5 | 0 | whip,finesse,metal. Sharp, Reach 2. Early Iron: when an attack roll result is 1, cancel any hits and end the attack. | | Blacksmith | 1x iron, 3x organ, 3x bone |
4 | Silk Whip | 2 | 6 | 3 | whip,silk. 1x 0.5-aff-blue / 1x 0.5-aff-green = On a Perfect Hit, you may archive a mood in play instead of drawing a random hit location. | | Silk Mill | 1x large appendage, 1x bone |